1 # Microsoft Developer Studio Project File - Name="libart" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
5 # TARGTYPE "Win32 (x86) Static Library" 0x0104
7 CFG=libart - Win32 Debug
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
11 !MESSAGE NMAKE /f "libart.mak".
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
16 !MESSAGE NMAKE /f "libart.mak" CFG="libart - Win32 Debug"
18 !MESSAGE Possible choices for configuration are:
20 !MESSAGE "libart - Win32 Release" (based on "Win32 (x86) Static Library")
21 !MESSAGE "libart - Win32 Debug" (based on "Win32 (x86) Static Library")
25 # PROP AllowPerConfigDependencies 0
26 # PROP Scc_ProjName ""
27 # PROP Scc_LocalPath ""
31 !IF "$(CFG)" == "libart - Win32 Release"
34 # PROP BASE Use_Debug_Libraries 0
35 # PROP BASE Output_Dir "Release"
36 # PROP BASE Intermediate_Dir "Release"
37 # PROP BASE Target_Dir ""
39 # PROP Use_Debug_Libraries 0
40 # PROP Output_Dir "Release"
41 # PROP Intermediate_Dir "Release"
43 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
44 # ADD CPP /nologo /W3 /GX /I "..\..\confignt" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "LIBART_COMPILATION" /YX /FD /c
45 # SUBTRACT CPP /O<none>
46 # ADD BASE RSC /l 0x409 /d "NDEBUG"
47 # ADD RSC /l 0x409 /d "NDEBUG"
49 # ADD BASE BSC32 /nologo
52 # ADD BASE LIB32 /nologo
55 !ELSEIF "$(CFG)" == "libart - Win32 Debug"
58 # PROP BASE Use_Debug_Libraries 1
59 # PROP BASE Output_Dir "Debug"
60 # PROP BASE Intermediate_Dir "Debug"
61 # PROP BASE Target_Dir ""
63 # PROP Use_Debug_Libraries 1
64 # PROP Output_Dir "Debug"
65 # PROP Intermediate_Dir "Debug"
67 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
68 # ADD CPP /nologo /ML /W3 /Gm /GX /ZI /Od /I "..\..\confignt" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "LIBART_COMPILATION" /YX /FD /GZ /c
69 # ADD BASE RSC /l 0x409 /d "_DEBUG"
70 # ADD RSC /l 0x409 /d "_DEBUG"
72 # ADD BASE BSC32 /nologo
75 # ADD BASE LIB32 /nologo
82 # Name "libart - Win32 Release"
83 # Name "libart - Win32 Debug"
84 # Begin Group "Source Files"
86 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
93 SOURCE=.\art_alphagamma.c
101 SOURCE=.\art_gray_svp.c
109 SOURCE=.\art_pixbuf.c
117 SOURCE=.\art_rect_svp.c
121 SOURCE=.\art_rect_uta.c
125 SOURCE=.\art_render.c
129 SOURCE=.\art_render_gradient.c
133 SOURCE=.\art_render_svp.c
141 SOURCE=.\art_rgb_a_affine.c
145 SOURCE=.\art_rgb_affine.c
149 SOURCE=.\art_rgb_affine_private.c
153 SOURCE=.\art_rgb_bitmap_affine.c
157 SOURCE=.\art_rgb_pixbuf_affine.c
161 SOURCE=.\art_rgb_rgba_affine.c
165 SOURCE=.\art_rgb_svp.c
177 SOURCE=.\art_svp_intersect.c
181 SOURCE=.\art_svp_ops.c
185 SOURCE=.\art_svp_point.c
189 SOURCE=.\art_svp_render_aa.c
193 SOURCE=.\art_svp_vpath.c
197 SOURCE=.\art_svp_vpath_stroke.c
201 SOURCE=.\art_svp_wind.c
209 SOURCE=.\art_uta_ops.c
213 SOURCE=.\art_uta_rect.c
217 SOURCE=.\art_uta_svp.c
221 SOURCE=.\art_uta_vpath.c
229 SOURCE=.\art_vpath_bpath.c
233 SOURCE=.\art_vpath_dash.c
237 SOURCE=.\art_vpath_svp.c
241 SOURCE=".\libart-features.c"
244 # Begin Group "Header Files"
246 # PROP Default_Filter "h;hpp;hxx;hm;inl"