1 /* Libart_LGPL - library of basic graphic primitives
2 * Copyright (C) 1998-2000 Raph Levien
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
20 /* LGPL Copyright 1998 Raph Levien <raph@acm.org> */
25 #include "art_vpath.h"
27 #include "art_uta_vpath.h"
30 #define MAX(a, b) (((a) > (b)) ? (a) : (b))
34 #define MIN(a, b) (((a) < (b)) ? (a) : (b))
38 * art_uta_add_line: Add a line to the uta.
39 * @uta: The uta to modify.
40 * @x0: X coordinate of line start point.
41 * @y0: Y coordinate of line start point.
42 * @x1: X coordinate of line end point.
43 * @y1: Y coordinate of line end point.
44 * @rbuf: Buffer containing first difference of winding number.
45 * @rbuf_rowstride: Rowstride of @rbuf.
47 * Add the line (@x0, @y0) - (@x1, @y1) to @uta, and also update the
48 * winding number buffer used for rendering the interior. @rbuf
49 * contains the first partial difference (in the X direction) of the
50 * winding number, measured in grid cells. Thus, each time that a line
51 * crosses a horizontal uta grid line, an entry of @rbuf is
52 * incremented if @y1 > @y0, decremented otherwise.
54 * Note that edge handling is fairly delicate. Please rtfs for
58 art_uta_add_line (ArtUta *uta, double x0, double y0, double x1, double y1,
59 int *rbuf, int rbuf_rowstride)
72 xmin = floor (MIN(x0, x1));
76 ymin = floor (MIN(y0, y1));
80 xt0 = (xmin >> ART_UTILE_SHIFT) - uta->x0;
81 yt0 = (ymin >> ART_UTILE_SHIFT) - uta->y0;
82 xt1 = (xmaxf >> ART_UTILE_SHIFT) - uta->x0;
83 yt1 = (ymaxf >> ART_UTILE_SHIFT) - uta->y0;
84 if (xt0 == xt1 && yt0 == yt1)
86 /* entirely inside a microtile, this is easy! */
87 xf0 = xmin & (ART_UTILE_SIZE - 1);
88 yf0 = ymin & (ART_UTILE_SIZE - 1);
89 xf1 = (xmaxf & (ART_UTILE_SIZE - 1)) + xmaxc - xmaxf;
90 yf1 = (ymaxf & (ART_UTILE_SIZE - 1)) + ymaxc - ymaxf;
92 ix = yt0 * uta->width + xt0;
95 bb = ART_UTA_BBOX_CONS(xf0, yf0, xf1, yf1);
97 bb = ART_UTA_BBOX_CONS(MIN(ART_UTA_BBOX_X0(bb), xf0),
98 MIN(ART_UTA_BBOX_Y0(bb), yf0),
99 MAX(ART_UTA_BBOX_X1(bb), xf1),
100 MAX(ART_UTA_BBOX_Y1(bb), yf1));
101 uta->utiles[ix] = bb;
110 sx = dx > 0 ? 1 : dx < 0 ? -1 : 0;
111 sy = dy > 0 ? 1 : dy < 0 ? -1 : 0;
114 /* special case horizontal (dx/dy slope would be infinite) */
115 xf0 = xmin & (ART_UTILE_SIZE - 1);
116 yf0 = ymin & (ART_UTILE_SIZE - 1);
117 xf1 = (xmaxf & (ART_UTILE_SIZE - 1)) + xmaxc - xmaxf;
118 yf1 = (ymaxf & (ART_UTILE_SIZE - 1)) + ymaxc - ymaxf;
120 ix = yt0 * uta->width + xt0;
121 ix1 = yt0 * uta->width + xt1;
124 bb = uta->utiles[ix];
126 bb = ART_UTA_BBOX_CONS(xf0, yf0, ART_UTILE_SIZE, yf1);
128 bb = ART_UTA_BBOX_CONS(MIN(ART_UTA_BBOX_X0(bb), xf0),
129 MIN(ART_UTA_BBOX_Y0(bb), yf0),
131 MAX(ART_UTA_BBOX_Y1(bb), yf1));
132 uta->utiles[ix] = bb;
136 bb = uta->utiles[ix];
138 bb = ART_UTA_BBOX_CONS(0, yf0, xf1, yf1);
140 bb = ART_UTA_BBOX_CONS(0,
141 MIN(ART_UTA_BBOX_Y0(bb), yf0),
142 MAX(ART_UTA_BBOX_X1(bb), xf1),
143 MAX(ART_UTA_BBOX_Y1(bb), yf1));
144 uta->utiles[ix] = bb;
148 /* Do a Bresenham-style traversal of the line */
153 /* normalize coordinates to uta origin */
154 x0 -= uta->x0 << ART_UTILE_SHIFT;
155 y0 -= uta->y0 << ART_UTILE_SHIFT;
156 x1 -= uta->x0 << ART_UTILE_SHIFT;
157 y1 -= uta->y0 << ART_UTILE_SHIFT;
173 /* we leave sy alone, because it would always be 1,
174 and we need it for the rbuf stuff. */
176 xt0 = ((int)floor (x0) >> ART_UTILE_SHIFT);
177 xt1 = ((int)floor (x1) >> ART_UTILE_SHIFT);
178 /* now [xy]0 is above [xy]1 */
180 ix = yt0 * uta->width + xt0;
181 ix1 = yt1 * uta->width + xt1;
183 printf ("%% ix = %d,%d; ix1 = %d,%d\n", xt0, yt0, xt1, yt1);
193 /* figure out whether next crossing is horizontal or vertical */
195 printf ("%% %d,%d\n", xt0, yt0);
197 yn = (yt0 + 1) << ART_UTILE_SHIFT;
198 xn = x0 + dx_dy * (yn - y0);
199 if (xt0 != (int)floor (xn) >> ART_UTILE_SHIFT)
201 /* horizontal crossing */
206 xn = xt0 << ART_UTILE_SHIFT;
207 yn = y0 + (xn - x0) / dx_dy;
209 xf0 = (int)floor (x) & (ART_UTILE_SIZE - 1);
210 xf1 = ART_UTILE_SIZE;
214 xn = (xt0 + 1) << ART_UTILE_SHIFT;
215 yn = y0 + (xn - x0) / dx_dy;
218 xmaxc = (int)ceil (x);
219 xf1 = xmaxc - ((xt0 + 1) << ART_UTILE_SHIFT);
221 ymaxf = (int)floor (yn);
222 ymaxc = (int)ceil (yn);
223 yf1 = (ymaxf & (ART_UTILE_SIZE - 1)) + ymaxc - ymaxf;
227 /* vertical crossing */
229 xf0 = (int)floor (MIN(x, xn)) & (ART_UTILE_SIZE - 1);
231 xmaxc = (int)ceil (xmax);
232 xf1 = xmaxc - (xt0 << ART_UTILE_SHIFT);
233 yf1 = ART_UTILE_SIZE;
236 rbuf[yt0 * rbuf_rowstride + xt0] += sy;
240 yf0 = (int)floor (y) & (ART_UTILE_SIZE - 1);
241 bb = uta->utiles[ix];
243 bb = ART_UTA_BBOX_CONS(xf0, yf0, xf1, yf1);
245 bb = ART_UTA_BBOX_CONS(MIN(ART_UTA_BBOX_X0(bb), xf0),
246 MIN(ART_UTA_BBOX_Y0(bb), yf0),
247 MAX(ART_UTA_BBOX_X1(bb), xf1),
248 MAX(ART_UTA_BBOX_Y1(bb), yf1));
249 uta->utiles[ix] = bb;
258 xf0 = (int)floor (MIN(x1, x)) & (ART_UTILE_SIZE - 1);
259 yf0 = (int)floor (y) & (ART_UTILE_SIZE - 1);
260 xf1 = xmaxc - (xt0 << ART_UTILE_SHIFT);
261 yf1 = ymaxc - (yt0 << ART_UTILE_SHIFT);
262 bb = uta->utiles[ix];
264 bb = ART_UTA_BBOX_CONS(xf0, yf0, xf1, yf1);
266 bb = ART_UTA_BBOX_CONS(MIN(ART_UTA_BBOX_X0(bb), xf0),
267 MIN(ART_UTA_BBOX_Y0(bb), yf0),
268 MAX(ART_UTA_BBOX_X1(bb), xf1),
269 MAX(ART_UTA_BBOX_Y1(bb), yf1));
270 uta->utiles[ix] = bb;
276 * art_uta_from_vpath: Generate uta covering a vpath.
277 * @vec: The source vpath.
279 * Generates a uta covering @vec. The resulting uta is of course
280 * approximate, ie it may cover more pixels than covered by @vec.
282 * Return value: the new uta.
285 art_uta_from_vpath (const ArtVpath *vec)
300 art_vpath_bbox_irect (vec, &bbox);
302 uta = art_uta_new_coords (bbox.x0, bbox.y0, bbox.x1, bbox.y1);
305 height = uta->height;
306 utiles = uta->utiles;
308 rbuf = art_new (int, width * height);
309 for (i = 0; i < width * height; i++)
314 for (i = 0; vec[i].code != ART_END; i++)
323 art_uta_add_line (uta, vec[i].x, vec[i].y, x, y, rbuf, width);
328 /* this shouldn't happen */
333 /* now add in the filling from rbuf */
335 for (yt = 0; yt < height; yt++)
338 for (xt = 0; xt < width; xt++)
341 /* Nonzero winding rule - others are possible, but hardly
347 bb |= (ART_UTILE_SIZE << 8) | ART_UTILE_SIZE;
353 bb |= ART_UTILE_SIZE;
356 if (yt != height - 1)
358 bb = utiles[ix + width];
360 bb |= ART_UTILE_SIZE << 8;
361 utiles[ix + width] = bb;
364 utiles[ix + width + 1] &= 0xffff;