4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
21 #ifndef SUPERTUX_TEXTURE_H
22 #define SUPERTUX_TEXTURE_H
28 #include "SDL_opengl.h"
33 #include "../math/vector.h"
34 #include "../video/screen.h"
39 SDL_Surface* sdl_surface_from_sdl_surface(SDL_Surface* sdl_surf, bool use_alpha);
40 SDL_Surface* sdl_surface_from_nothing();
47 /// bitset for drawing effects
49 /** Don't apply anything */
51 /** Draw the Surface upside down */
52 VERTICAL_FLIP = 0x0001,
53 /** Draw the Surface from left to down */
54 HORIZONTAL_FLIP = 0x0002,
55 /** Draw the Surface with alpha equal to 128 */
56 SEMI_TRANSPARENT = 0x0004
59 /** This class holds all the data necessary to construct a surface */
63 enum ConstructorType { LOAD, LOAD_PART, SURFACE, GRADIENT };
73 Color bottom_gradient;
75 SurfaceData(SDL_Surface* surf, bool use_alpha_);
76 SurfaceData(const std::string& file_, bool use_alpha_);
77 SurfaceData(const std::string& file_, int x_, int y_, int w_, int h_, bool use_alpha_);
78 SurfaceData(Color top_gradient_, Color bottom_gradient_, int w_, int h_);
81 SurfaceSDL* create_SurfaceSDL();
82 SurfaceOpenGL* create_SurfaceOpenGL();
83 SurfaceImpl* create();
88 /** Container class that holds a surface, necessary so that we can
89 switch Surface implementations (OpenGL, SDL) on the fly */
98 typedef std::list<Surface*> Surfaces;
99 static Surfaces surfaces;
101 static void reload_all();
102 static void debug_check();
104 Surface(SDL_Surface* surf, bool use_alpha);
105 Surface(const std::string& file, bool use_alpha);
106 Surface(const std::string& file, int x, int y, int w, int h, bool use_alpha);
107 Surface(Color top_gradient, Color bottom_gradient, int w_, int h_);
110 /** Reload the surface, which is necesarry in case of a mode swich */
113 void resize(int widht, int height);
116 /** Surface implementation, all implementation have to inherit from
121 SDL_Surface* sdl_surface;
129 virtual ~SurfaceImpl();
131 /** Return 0 on success, -2 if surface needs to be reloaded */
132 virtual int draw(float x, float y, Uint8 alpha, Uint32 effect = NONE_EFFECT) = 0;
133 virtual int draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, Uint32 effect = NONE_EFFECT) = 0;
134 virtual int draw_stretched(float x, float y, int w, int h, Uint8 alpha, Uint32 effect = NONE_EFFECT) = 0;
137 int resize(int w_, int h_);
139 SDL_Surface* get_sdl_surface() const; // @evil@ try to avoid this function
142 class SurfaceSDL : public SurfaceImpl
145 SurfaceSDL(SDL_Surface* surf, bool use_alpha);
146 SurfaceSDL(const std::string& file, bool use_alpha);
147 SurfaceSDL(const std::string& file, int x, int y, int w, int h, bool use_alpha);
148 SurfaceSDL(Color top_gradient, Color bottom_gradient, int w, int h);
149 virtual ~SurfaceSDL();
151 int draw(float x, float y, Uint8 alpha, Uint32 effect = NONE_EFFECT);
152 int draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, Uint32 effect = NONE_EFFECT);
153 int draw_stretched(float x, float y, int w, int h, Uint8 alpha, Uint32 effect = NONE_EFFECT);
157 class SurfaceOpenGL : public SurfaceImpl
163 SurfaceOpenGL(SDL_Surface* surf, bool use_alpha);
164 SurfaceOpenGL(const std::string& file, bool use_alpha);
165 SurfaceOpenGL(const std::string& file, int x, int y, int w, int h, bool use_alpha);
166 SurfaceOpenGL(Color top_gradient, Color bottom_gradient, int w, int h);
168 virtual ~SurfaceOpenGL();
170 int draw(float x, float y, Uint8 alpha, Uint32 effect = NONE_EFFECT);
171 int draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, Uint32 effect = NONE_EFFECT);
172 int draw_stretched(float x, float y, int w, int h, Uint8 alpha, Uint32 effect = NONE_EFFECT);
176 void create_gl(SDL_Surface * surf, GLuint * tex);
180 } //namespace SuperTux
182 #endif /*SUPERTUX_TEXTURE_H*/
184 /* Local Variables: */