4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
21 #ifndef SUPERTUX_TEXTURE_H
22 #define SUPERTUX_TEXTURE_H
28 #include "SDL_opengl.h"
33 #include "../math/vector.h"
34 #include "../video/screen.h"
39 SDL_Surface* sdl_surface_from_sdl_surface(SDL_Surface* sdl_surf, bool use_alpha);
40 SDL_Surface* sdl_surface_from_nothing();
47 /// bitset for drawing effects
49 /** Don't apply anything */
51 /** Draw the Surface upside down */
52 VERTICAL_FLIP = 0x0001,
53 /** Draw the Surface with alpha equal to 128 */
54 SEMI_TRANSPARENT = 0x0002
57 /** This class holds all the data necessary to construct a surface */
61 enum ConstructorType { LOAD, LOAD_PART, SURFACE, GRADIENT };
71 Color bottom_gradient;
73 SurfaceData(SDL_Surface* surf, bool use_alpha_);
74 SurfaceData(const std::string& file_, bool use_alpha_);
75 SurfaceData(const std::string& file_, int x_, int y_, int w_, int h_, bool use_alpha_);
76 SurfaceData(Color top_gradient_, Color bottom_gradient_, int w_, int h_);
79 SurfaceSDL* create_SurfaceSDL();
80 SurfaceOpenGL* create_SurfaceOpenGL();
81 SurfaceImpl* create();
86 /** Container class that holds a surface, necessary so that we can
87 switch Surface implementations (OpenGL, SDL) on the fly */
96 typedef std::list<Surface*> Surfaces;
97 static Surfaces surfaces;
99 static void reload_all();
100 static void debug_check();
102 Surface(SDL_Surface* surf, bool use_alpha);
103 Surface(const std::string& file, bool use_alpha);
104 Surface(const std::string& file, int x, int y, int w, int h, bool use_alpha);
105 Surface(Color top_gradient, Color bottom_gradient, int w_, int h_);
108 /** Reload the surface, which is necesarry in case of a mode swich */
111 void resize(int widht, int height);
114 /** Surface implementation, all implementation have to inherit from
119 SDL_Surface* sdl_surface;
127 virtual ~SurfaceImpl();
129 /** Return 0 on success, -2 if surface needs to be reloaded */
130 virtual int draw(float x, float y, Uint8 alpha, Uint32 effect = NONE_EFFECT) = 0;
131 virtual int draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, Uint32 effect = NONE_EFFECT) = 0;
132 virtual int draw_stretched(float x, float y, int w, int h, Uint8 alpha, Uint32 effect = NONE_EFFECT) = 0;
135 int resize(int w_, int h_);
137 SDL_Surface* get_sdl_surface() const; // @evil@ try to avoid this function
140 class SurfaceSDL : public SurfaceImpl
143 SurfaceSDL(SDL_Surface* surf, bool use_alpha);
144 SurfaceSDL(const std::string& file, bool use_alpha);
145 SurfaceSDL(const std::string& file, int x, int y, int w, int h, bool use_alpha);
146 SurfaceSDL(Color top_gradient, Color bottom_gradient, int w, int h);
147 virtual ~SurfaceSDL();
149 int draw(float x, float y, Uint8 alpha, Uint32 effect = NONE_EFFECT);
150 int draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, Uint32 effect = NONE_EFFECT);
151 int draw_stretched(float x, float y, int w, int h, Uint8 alpha, Uint32 effect = NONE_EFFECT);
155 class SurfaceOpenGL : public SurfaceImpl
161 SurfaceOpenGL(SDL_Surface* surf, bool use_alpha);
162 SurfaceOpenGL(const std::string& file, bool use_alpha);
163 SurfaceOpenGL(const std::string& file, int x, int y, int w, int h, bool use_alpha);
164 SurfaceOpenGL(Color top_gradient, Color bottom_gradient, int w, int h);
166 virtual ~SurfaceOpenGL();
168 int draw(float x, float y, Uint8 alpha, Uint32 effect = NONE_EFFECT);
169 int draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, Uint32 effect = NONE_EFFECT);
170 int draw_stretched(float x, float y, int w, int h, Uint8 alpha, Uint32 effect = NONE_EFFECT);
174 void create_gl(SDL_Surface * surf, GLuint * tex);
178 } //namespace SuperTux
180 #endif /*SUPERTUX_TEXTURE_H*/
182 /* Local Variables: */