4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
21 #ifndef SUPERTUX_FONT_H
22 #define SUPERTUX_FONT_H
26 #include "video/surface.h"
27 #include "math/vector.h"
32 /** Reads a text file (using LispReader, so it as to be in its formatting)
33 and displays it in a StarTrek fashion */
34 void display_text_file(const std::string& file, float scroll_speed);
42 TEXT, // images for all characters
43 NUM // only images for numbers
46 Font(const std::string& file, FontType type, int w, int h, int shadowsize=2);
49 /** returns the height of the font */
50 float get_height() const;
51 /** returns the width of a given text. (Note that I won't add a normal
52 * get_width function here, as we might switch to variable width fonts in the
55 float get_text_width(const std::string& text) const;
58 friend class DrawingContext;
60 void draw(const std::string& text, const Vector& pos,
61 Uint32 drawing_effect = NONE_EFFECT);
62 void draw_chars(Surface* pchars, const std::string& text,
63 const Vector& position, Uint32 drawing_effect);
66 Surface* shadow_chars;
72 /// the number of the first character that is represented in the font
74 /// the number of the last character that is represented in the font
78 } //namespace SuperTux
80 #endif /*SUPERTUX_FONT_H*/