4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include "app/globals.h"
27 #include "app/setup.h"
29 #include "video/drawing_context.h"
34 Sprite::Sprite(SpriteData& newdata)
35 : data(newdata), frame(0), animation_loops(-1)
37 action = data.actions.begin()->second;
38 last_ticks = SDL_GetTicks();
41 Sprite::Sprite(const Sprite& other)
42 : data(other.data), frame(other.frame),
43 animation_loops(other.animation_loops),
46 last_ticks = SDL_GetTicks();
54 Sprite::set_action(std::string name, int loops)
56 if(action && action->name == name)
59 SpriteData::Action* newaction = data.get_action(name);
62 std::cerr << "Action '" << name << "' not found.\n";
68 animation_loops = loops;
73 Sprite::check_animation()
75 return animation_loops;
81 if(animation_loops == 0)
84 Uint32 ticks = SDL_GetTicks();
85 float frame_inc = action->fps * float(ticks - last_ticks)/1000.0;
90 float lastframe = frame;
91 frame = fmodf(frame+get_frames(), get_frames());
92 if(frame != lastframe) {
93 if(animation_loops > 0) {
95 if(animation_loops == 0)
102 Sprite::draw(DrawingContext& context, const Vector& pos, int layer,
103 Uint32 drawing_effect)
108 if((int)frame >= get_frames() || (int)frame < 0)
109 std::cerr << "Warning: frame out of range: " << (int)frame
110 << "/" << get_frames() << " at " << get_name()
111 << "/" << get_action_name() << std::endl;
113 context.draw_surface(action->surfaces[(int)frame],
114 pos - Vector(action->x_offset, action->y_offset),
115 layer + action->z_order, drawing_effect);
119 Sprite::draw_part(DrawingContext& context, const Vector& source,
120 const Vector& size, const Vector& pos, int layer, Uint32 drawing_effect)
125 if((int)frame >= get_frames() || (int)frame < 0)
126 std::cerr << "Warning: frame out of range: " << (int)frame
127 << "/" << get_frames() << " at sprite: " << get_name()
128 << "/" << get_action_name() << std::endl;
130 context.draw_surface_part(action->surfaces[(int)frame], source, size,
131 pos - Vector(action->x_offset, action->y_offset),
132 layer + action->z_order, drawing_effect);
136 Sprite::get_width() const
138 return action->surfaces[get_frame()]->w;
142 Sprite::get_height() const
144 return action->surfaces[get_frame()]->h;