3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Matthias Braun <matze@braunis.de
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_MOVING_OBJECT_H
21 #define SUPERTUX_MOVING_OBJECT_H
23 #include "game_object.h"
24 #include "collision_hit.h"
25 #include "math/vector.h"
26 #include "math/rectangle.h"
28 class FlipLevelTransformer;
36 * Base class for all dynamic/moving game objects. This class contains things
37 * for handling the bounding boxes and collision feedback.
39 class MovingObject : public GameObject
43 virtual ~MovingObject();
45 /** this function is called when the object collided with any other object
47 virtual HitResponse collision(GameObject& other,
48 const CollisionHit& hit) = 0;
50 const Vector& get_pos() const
55 /** returns the bounding box of the Object */
56 const Rectangle& get_bbox() const
61 const Vector& get_movement() const
68 friend class CollisionGrid;
69 friend class FlipLevelTransformer;
71 /** The bounding box of the object (as used for collision detection, this
72 * isn't necessarily the bounding box for graphics)
75 /** The movement that will happen till next frame
80 } //namespace SuperTux
82 #endif /*SUPERTUX_MOVING_OBJECT_H*/