3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Matthias Braun <matze@braunis.de
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef SUPERTUX_COLLISION_HIT_H
20 #define SUPERTUX_COLLISION_HIT_H
22 #include "math/vector.h"
28 * Used as return value for the collision functions, to indicate how the
29 * collision should be handled
33 // note: keep the elements in this order
35 /// don't move the object
37 /// move object out of collision and check for collisions again
38 /// if this happens to often then the move will just be aborted
40 /// do the move ignoring the collision
45 * This class collects data about a collision
52 /// time of the collision (between 0 and 1 in relation to movement)
54 /// The normal of the side we collided with