4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_MENU_H
21 #define SUPERTUX_MENU_H
27 #include "video/surface.h"
28 #include "special/timer.h"
29 #include "special/base.h"
30 #include "special/stringlist.h"
31 #include "gui/mousecursor.h"
34 /* Joystick menu delay */
35 #define JOYSTICK_MENU_DELAY 500
39 bool confirm_dialog(Surface* background, std::string text);
41 /* Kinds of menu items */
54 MN_HL, /* horizontal line */
66 int *int_p; // used for setting keys (can be used for more stuff...)
68 string_list_type* list;
71 void change_text (const char *text);
72 void change_input(const char *text);
74 static MenuItem* create(MenuItemKind kind, const char *text, int init_toggle, Menu* target_menu, int id, int* int_p);
76 std::string get_input_with_symbol(bool active_item); // returns the text with an input symbol
78 bool input_flickering;
79 Timer input_flickering_timer;
85 static std::vector<Menu*> last_menus;
86 static Menu* current_;
88 static void push_current(Menu* pmenu);
89 static void pop_current();
92 /** Set the current menu, if pmenu is NULL, hide the current menu */
93 static void set_current(Menu* pmenu);
95 /** Return the current active menu or NULL if none is active */
96 static Menu* current() { return current_; }
99 /* Action done on the menu */
101 MENU_ACTION_NONE = -1,
111 /** Number of the item that got 'hit' (ie. pressed) in the last
112 event()/action() call, -1 if none */
115 // position of the menu (ie. center of the menu, not top/left)
119 /** input event for the menu (up, down, left, right, etc.) */
120 MenuAction menuaction;
122 /* input implementation variables */
123 int delete_character;
125 Timer joystick_timer;
132 std::vector<MenuItem> item;
137 void additem(MenuItem* pmenu_item);
138 void additem(MenuItemKind kind, const std::string& text, int init_toggle, Menu* target_menu, int id = -1, int *int_p = NULL);
142 /** Remove all entries from the menu */
145 /** Return the index of the menu item that was 'hit' (ie. the user
146 clicked on it) in the last event() call */
149 MenuItem& get_item(int index) { return item[index]; }
150 MenuItem& get_item_by_id(int id);
152 int get_active_item_id();
154 bool isToggled(int id);
156 void Menu::get_controlfield_key_into_input(MenuItem *item);
157 void Menu::get_controlfield_js_into_input(MenuItem *item);
159 void draw(DrawingContext& context);
160 void draw_item(DrawingContext& context,
161 int index, int menu_width, int menu_height);
162 void set_pos(int x, int y, float rw = 0, float rh = 0);
164 /** translate a SDL_Event into a menu_action */
165 void event(SDL_Event& event);
167 int get_width() const;
168 int get_height() const;
170 bool is_toggled(int id) const;
173 extern Surface* checkbox;
174 extern Surface* checkbox_checked;
175 extern Surface* back;
176 extern Surface* arrow_left;
177 extern Surface* arrow_right;
179 extern Menu* contrib_menu;
180 extern Menu* contrib_subset_menu;
181 extern Menu* main_menu;
182 extern Menu* game_menu;
183 extern Menu* options_menu;
184 extern Menu* options_keys_menu;
185 extern Menu* options_joystick_menu;
186 extern Menu* highscore_menu;
187 extern Menu* load_game_menu;
188 extern Menu* save_game_menu;
190 #endif /*SUPERTUX_MENU_H*/
192 /* Local Variables: */