3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Matthias Braun <matze@braunis.de
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_SOUND_MANAGER_H
21 #define SUPERTUX_SOUND_MANAGER_H
26 #include "SDL_mixer.h"
27 #include "math/vector.h"
33 /** This class handles all sounds that are played
42 void play_sound(Mix_Chunk* sound);
43 /// Play sound relative to two Vectors.
44 void play_sound(Mix_Chunk* sound, const Vector& pos, const Vector& pos2);
45 /// Play sound relative to a MovingObject and a Vector.
46 void play_sound(Mix_Chunk* sound, const MovingObject* object, const Vector& pos);
49 /** Is used to load the music for a MusicRef. */
50 MusicRef load_music(const std::string& file);
51 /// Test if a certain music file exists.
52 bool exists_music(const std::string& filename);
55 /** @Param loops: Defaults to -1, which means endless loops. */
56 void play_music(const MusicRef& music, int loops = -1);
61 /// Enable/Disable music.
62 void enable_music(bool enable);
66 friend class MusicRef;
68 /// Resource for music.
69 /** Contains the raw music data and
70 informations for music reference
77 SoundManager* manager;
82 void free_music(MusicResource* music);
84 std::map<std::string, MusicResource> musics;
85 MusicResource* current_music;
89 #endif /*SUPERTUX_SOUND_MANAGER_H*/