4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
21 #ifndef SUPERTUX_FONT_H
22 #define SUPERTUX_FONT_H
26 #include "video/surface.h"
27 #include "math/vector.h"
44 TEXT, // images for all characters
45 NUM // only images for numbers
48 Font(const std::string& file, FontType type, int w, int h, int shadowsize=2);
51 /** returns the width of a given text. (Note that I won't add a normal
52 * get_width function here, as we might switch to variable width fonts in the
54 * Supports breaklines.
56 float get_text_width(const std::string& text) const;
58 /** returns the height of a given text. (Note that I won't add a normal
59 * get_width function here, as we might switch to variable width fonts in the
61 * Supports breaklines.
62 * In case, you are positive that your text doesn't use break lines, you can
63 * just use get_height().
65 float get_text_height(const std::string& text) const;
66 /// returns the height of the font.
67 float get_height() const;
69 /** Draws the given text to the screen. Also needs the position.
70 * Type of alignment, drawing effect and alpha are optional. */
71 void draw(const std::string& text, const Vector& pos,
72 int allignment = LEFT_ALLIGN,
73 Uint32 drawing_effect = NONE_EFFECT, int alpha = 255);
76 friend class DrawingContext;
78 void draw_text(const std::string& text, const Vector& pos,
79 Uint32 drawing_effect = NONE_EFFECT, int alpha = 255);
81 void draw_chars(Surface* pchars, const std::string& text,
82 const Vector& position, Uint32 drawing_effect, int alpha);
85 Surface* shadow_chars;
91 /// the number of the first character that is represented in the font
93 /// the number of the last character that is represented in the font
98 /** Reads a text file (using LispReader, so it as to be in its formatting)
99 and displays it in a StarTrek fashion */
100 void display_text_file(const std::string& file, float scroll_speed, Font* heading_font, Font* normal_font, Font* small_font, Font* reference_font );
102 } //namespace SuperTux
104 #endif /*SUPERTUX_FONT_H*/