4 #include "special/moving_object.h"
5 #include "special/sprite.h"
6 #include "math/physic.h"
8 using namespace SuperTux;
10 class Flower : public MovingObject
16 Flower(const Vector& pos, Type type);
19 virtual void action(float elapsed_time);
20 virtual void draw(DrawingContext& context);
21 virtual HitResponse collision(GameObject& other, const CollisionHit& hit);