4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
23 #include "flip_level_transformer.h"
24 #include "object/tilemap.h"
25 #include "badguy/badguy.h"
27 #include "tile_manager.h"
30 FlipLevelTransformer::transform_sector(Sector* sector)
32 float height = sector->solids->get_height()
33 * sector->solids->get_tilemanager()->get_default_height();
35 for(Sector::GameObjects::iterator i = sector->gameobjects.begin();
36 i != sector->gameobjects.end(); ++i) {
37 GameObject* object = *i;
39 TileMap* tilemap = dynamic_cast<TileMap*> (object);
41 transform_tilemap(tilemap);
43 BadGuy* badguy = dynamic_cast<BadGuy*> (object);
45 transform_badguy(height, badguy);
47 MovingObject* mobject = dynamic_cast<MovingObject*> (object);
49 transform_moving_object(height, mobject);
53 for(Sector::SpawnPoints::iterator i = sector->spawnpoints.begin();
54 i != sector->spawnpoints.end(); ++i) {
55 transform_spawnpoint(height, *i);
60 FlipLevelTransformer::transform_tilemap(TileMap* tilemap)
62 for(size_t x = 0; x < tilemap->get_width(); ++x) {
63 for(size_t y = 0; y < tilemap->get_height()/2; ++y) {
65 int y2 = tilemap->get_height()-1-y;
66 const Tile* t1 = tilemap->get_tile(x, y);
67 const Tile* t2 = tilemap->get_tile(x, y2);
68 tilemap->change(x, y, t2->getID());
69 tilemap->change(x, y2, t1->getID());
72 tilemap->set_drawing_effect(VERTICAL_FLIP);
76 FlipLevelTransformer::transform_badguy(float height, BadGuy* badguy)
78 Vector pos = badguy->get_start_position();
79 pos.y = height - pos.y;
80 badguy->set_start_position(pos);
84 FlipLevelTransformer::transform_spawnpoint(float height, SpawnPoint* spawn)
86 Vector pos = spawn->pos;
87 pos.y = height - pos.y;
92 FlipLevelTransformer::transform_moving_object(float height, MovingObject*object)
94 Vector pos = object->get_pos();
95 pos.y = height - pos.y;