2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "badguy/dispenser.hpp"
19 #include "audio/sound_manager.hpp"
20 #include "math/random_generator.hpp"
21 #include "object/bullet.hpp"
22 #include "object/player.hpp"
23 #include "supertux/object_factory.hpp"
24 #include "supertux/sector.hpp"
26 Dispenser::Dispenser(const Reader& reader) :
27 BadGuy(reader, "images/creatures/dispenser/dispenser.sprite"),
38 set_colgroup_active(COLGROUP_MOVING_STATIC);
39 sound_manager->preload("sounds/squish.wav");
40 reader.get("cycle", cycle);
41 reader.get("badguy", badguys);
42 random = false; // default
43 reader.get("random", random);
44 type = "dropper"; //default
45 reader.get("type", type);
51 if (badguys.size() <= 0)
52 throw std::runtime_error("No badguys in dispenser.");
54 if (type == "rocketlauncher") {
55 sprite->set_action(dir == LEFT ? "working-left" : "working-right");
56 set_colgroup_active(COLGROUP_MOVING); //if this were COLGROUP_MOVING_STATIC MrRocket would explode on launch.
58 if (start_dir == AUTO) {
61 } else if (type == "cannon") {
62 sprite->set_action("working");
64 sprite->set_action("dropper");
67 bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
77 if( autotarget && !swivel ){ // auto cannon sprite might be wrong
78 Player* player = this->get_nearest_player();
80 dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
81 sprite->set_action(dir == LEFT ? "working-left" : "working-right");
84 dispense_timer.start(cycle, true);
89 Dispenser::deactivate()
91 dispense_timer.stop();
94 //TODO: Add launching velocity to certain badguys
96 Dispenser::collision_squished(GameObject& object)
98 //Cannon launching MrRocket can be broken by jumping on it
99 //other dispensers are not that fragile.
100 if (broken || type != "rocketlauncher") {
104 sprite->set_action(dir == LEFT ? "broken-left" : "broken-right");
105 dispense_timer.start(0);
106 set_colgroup_active(COLGROUP_MOVING_STATIC); // Tux can stand on broken cannon.
107 Player* player = dynamic_cast<Player*>(&object);
109 player->bounce(*this);
111 sound_manager->play("sounds/squish.wav", get_pos());
117 Dispenser::collision(GameObject& other, const CollisionHit& hit)
119 Player* player = dynamic_cast<Player*> (&other);
122 if (player->get_bbox().p2.y < (bbox.p1.y + 16)) {
123 collision_squished(*player);
132 Bullet* bullet = dynamic_cast<Bullet*> (&other);
134 return collision_bullet(*bullet, hit);
141 Dispenser::active_update(float )
143 if (dispense_timer.check()) {
144 // auto always shoots in Tux's direction
146 if( sprite->animation_done()) {
147 sprite->set_action(dir == LEFT ? "working-left" : "working-right");
151 Player* player = this->get_nearest_player();
152 if( player && !swivel ){
153 Direction targetdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
154 if( dir != targetdir ){ // no target: swivel cannon
157 sprite->set_action(dir == LEFT ? "swivel-left" : "swivel-right", 1);
158 } else { // tux in sight: shoot
169 Dispenser::launch_badguy()
171 //FIXME: Does is_offscreen() work right here?
172 if (!is_offscreen()) {
173 Direction launchdir = dir;
174 if( !autotarget && start_dir == AUTO ){
175 Player* player = this->get_nearest_player();
177 launchdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
181 if (badguys.size() > 1) {
183 next_badguy = systemRandom.rand(badguys.size());
188 if (next_badguy >= badguys.size())
193 std::string badguy = badguys[next_badguy];
195 if(badguy == "random") {
196 log_warning << "random is outdated; use a list of badguys to select from." << std::endl;
200 GameObject* badguy_object = NULL;
205 if (type == "dropper")
206 spawnpoint = Vector(get_pos().x, get_pos().y+32);
207 else if (type == "cannon")
208 spawnpoint = Vector(get_pos().x + (launchdir == LEFT ? -32 : 32), get_pos().y);
209 else if (type == "rocketlauncher")
210 spawnpoint = Vector(get_pos().x + (launchdir == LEFT ? -32 : 32), get_pos().y);
212 badguy_object = create_object(badguy, Vector(get_pos().x, get_pos().y+32), launchdir);
215 Sector::current()->add_object(badguy_object);
216 } catch(std::exception& e) {
217 log_warning << "Error dispensing badguy: " << e.what() << std::endl;
227 dispense_timer.stop();
231 Dispenser::unfreeze()
238 Dispenser::is_freezable() const
242 IMPLEMENT_FACTORY(Dispenser, "dispenser");