3 function get_gold_key()
14 Effect.sixteen_to_nine(2);
15 Text.set_text(translate("---Insert Cutscene Here---"));
21 Effect.four_to_three();
26 if(! ("world2_keys" in state))
27 state.world2_keys <- {}
29 local keys = state.world2_keys;
30 if(! ("brass" in keys))
32 if(! ("gold" in keys))
38 key_brass <- FloatingImage("images/objects/keys/key_brass.sprite");
39 key_brass.set_anchor_point(ANCHOR_TOPLEFT);
40 key_brass.set_pos(x, y);
41 key_brass.set_visible(true);
42 key_brass.set_action(keys.brass ? "display" : "outline");
45 key_gold <- FloatingImage("images/objects/keys/key_gold.sprite");
46 key_gold.set_anchor_point(ANCHOR_TOPLEFT);
47 key_gold.set_pos(x, y);
48 key_gold.set_visible(true);
49 key_gold.set_action(keys.gold ? "display" : "outline");