1 if(! ("world" in state)) {
2 println("No worldfound");
3 state.world <- "levels/world1/worldmap.stwm";
7 // load worldmap and wait till it is displayed
8 load_worldmap(state.world);
9 wait_for_screenswitch();
12 worldthread <- get_current_thread();
13 // wait for worldchanges
17 load_worldmap(state.world);