1 if(! ("intro_displayed" in state)) {
2 load_level("levels/world1/intro.stl");
3 wait_for_screenswitch();
4 wait_for_screenswitch();
5 state.intro_displayed <- true;
8 if(! ("world" in state)) {
9 println("No worldfound");
10 state.world <- "levels/world1/worldmap.stwm";
13 load_worldmap(state.world);
15 wait_for_screenswitch();