1 if(! ("world" in state)) {
2 state.world <- "levels/world1/worldmap.stwm";
6 // load worldmap and wait till it is displayed
7 load_worldmap(state.world);
8 wait_for_screenswitch();
11 worldthread <- get_current_thread();
12 // wait for worldchanges
16 load_worldmap(state.world);