1 if(! ("intro_displayed" in state)) {
2 println("Display intro");
3 load_level("levels/world1/intro.stl");
4 println("Wait for screenswitch");
5 wait_for_screenswitch();
7 wait_for_screenswitch();
9 state.intro_displayed <- true;
13 if(! ("world" in state)) {
14 println("No worldfound");
15 state.world <- "levels/world1/worldmap.stwm";
19 // load worldmap and wait till it is displayed
20 load_worldmap(state.world);
21 wait_for_screenswitch();
24 worldthread <- get_current_thread();
25 // wait for worldchanges
29 load_worldmap(state.world);