1 if(! ("intro_displayed" in state)) {
2 load_level("levels/world1/intro.stl");
3 wait_for_screenswitch();
4 wait_for_screenswitch();
5 state.intro_displayed <- true;
8 load_worldmap("levels/world1/worldmap.stwm");
9 wait_for_screenswitch();
11 wait_for_screenswitch();
13 print("Goodbye from world1\n");