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HEAD
Experimented with loading hitbox from .sprite file
[supertux.git]
/
data
/
images
/
creatures
/
yeti
/
yeti.sprite~
1
(supertux-sprite
2
(action
3
(name "run-right")
4
(fps 4.0)
5
(x-offset 17)
6
(y-offset 12)
7
(images
8
"y1.png"
9
"y2.png"
10
"y3.png"
11
"y4.png"
12
"y5.png"
13
"y6.png"
14
"y7.png"
15
)
16
)
17
(action
18
(name "run-left")
19
(mirror-action "run-right")
20
(fps 4.0)
21
(x-offset 17)
22
(y-offset 12)
23
)
24
(action
25
(name "jump-right")
26
(images
27
"yeti_jump.png"
28
)
29
(x-offset 17)
30
(y-offset 12)
31
)
32
(action
33
(name "jump-left")
34
(mirror-action "jump-right")
35
(x-offset 17)
36
(y-offset 12)
37
)
38
(action
39
(name "stand-right")
40
(images
41
"y.png"
42
)
43
(x-offset 17)
44
(y-offset 12)
45
)
46
(action
47
(name "stand-left")
48
(mirror-action "stand-right")
49
(x-offset 17)
50
(y-offset 12)
51
)
52
(action
53
(name "stomp-right")
54
(images
55
"y-jump.png"
56
)
57
(x-offset 17)
58
(y-offset 12)
59
)
60
(action
61
(name "stomp-left")
62
(mirror-action "stomp-right")
63
(x-offset 17)
64
(y-offset 12)
65
)
66
(action
67
(name "dead")
68
(fps 1)
69
(images
70
"busted1.png"
71
"busted1.png"
72
"busted2.png"
73
"busted1.png"
74
"busted2.png"
75
76
)
77
(x-offset 300)
78
(y-offset 400)
79
)
80
)