cleanup of slight mismatch areas on the icebridge tiles
[supertux.git] / data / images / creatures / skullyhop / skullyhop.sprite
1 (supertux-sprite
2         (action
3           (name "standing-left")
4           (x-offset 0)
5           (y-offset 0)
6           (images "standing-0.png"))
7         (action
8           (name "standing-right")
9           (x-offset 0)
10           (y-offset 0)
11           (mirror-action "standing-left"))
12         (action
13           (name "charging-left")
14           (x-offset 0)
15           (y-offset 0)
16           (fps 10.0)
17           (images "charging-0.png"
18                   "charging-1.png"))
19         (action
20           (name "charging-right")
21           (fps 10.0)
22           (x-offset 0)
23           (y-offset 0)
24           (mirror-action "charging-left"))
25         (action
26           (name "jumping-left")
27           (x-offset 0)
28           (y-offset 0)
29           (images "jumping-0.png"))
30         (action
31           (name "jumping-right")
32           (x-offset 0)
33           (y-offset 0)
34           (mirror-action "jumping-left"))
35         (action
36           (name "squished-left")
37           (x-offset 0)
38           (y-offset -14)
39           (images "squished-0.png"))
40         (action
41           (name "squished-right")
42           (x-offset 0)
43           (y-offset -14)
44           (mirror-action "squished-left")))