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HEAD
Experimented with loading hitbox from .sprite file
[supertux.git]
/
data
/
images
/
creatures
/
dummyguy
/
dummyguy.sprite
1
(supertux-sprite
2
(action
3
(name "left")
4
(fps 6)
5
(hitbox 0 40 0 0)
6
(images "walk-1.png" "walk-2.png")
7
)
8
9
(action
10
(name "right")
11
(fps 6)
12
(hitbox 0 40 0 0)
13
(mirror-action "left")
14
)
15
16
(action
17
(name "stand")
18
(hitbox 0 40 0 0)
19
(images "stand.png"))
20
21
(action
22
(name "throw")
23
(fps 6)
24
(hitbox 0 40 0 0)
25
(images "throw.png"))
26
27
(action
28
(name "jump")
29
(hitbox 0 40 0 0)
30
(images "jump.png"))
31
32
(action
33
(name "dead")
34
(hitbox 0 0 0 0)
35
(images "dead.png")
36
)
37
)
38