2 ; Note that most coordinates are given as fractions of SCREEN_WIDTH
3 ; and SCREEN_HEIGHT, so .5 in -x and -y means in the middle of the screen
4 ; 0.3 in x and .66 in y means in left 1/3rd of the screen at the upper 2/3rd
5 ; (which is the lower 1/3rd) of the screen...
7 ; 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby, 4 = Super Metroid like
9 ; 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby
12 ; Specify the size of the midle rect of kirby camera mode
13 (kirby-rectsize-x 0.2)
14 (kirby-rectsize-y 0.34)
16 ; Specify where to keep tux in fixed camera mode
20 ; Speed is limited to these for the Yoshi cam
24 ; Used in YI camera to adjust to max_speed relatively to player speed
25 (dynamic-max-speed-x 1.0)
27 ; Make sure tux never leaves the clamp area on screen (works for all
28 ; cameras, can be disabled by setting it to 0)
32 ; Keep tux here when he runs in YI mode
34 ; If YI camera is in no-scrollmode it will go to scrollmode again if tux
35 ; reaches this part of the screen, make sure this value is bigger than edge-x
36 ; to avoid sudden camera stops
37 ; Set to <= 0 to deactivate nonscroll mode
42 (dynamic-speed-sm 0.8)