4 #define PACKAGE_NAME "supertux"
5 #define PACKAGE_VERSION "0.3.2-SVN${REVISION}"
8 #cmakedefine ENABLE_SQDBG
10 #cmakedefine ENABLE_BINRELOC
11 #define APPDATADIR "${APPDATADIR}"
13 #define SIZEOF_VOID_P ${SIZEOF_VOID_P}
14 #if SIZEOF_VOID_P == 8
18 #cmakedefine HAVE_ICONV_CONST
19 #ifdef HAVE_ICONV_CONST
20 #define ICONV_CONST const
25 #cmakedefine WORDS_BIGENDIAN
27 #cmakedefine HAVE_OPENGL
29 #cmakedefine HAVE_LIBCURL
32 static const float DELTA = .0001f;
34 // the engine will be run with a logical framerate of 64fps.
35 // We chose 64fps here because it is a power of 2, so 1/64 gives an "even"
37 static const float LOGICAL_FPS = 64.0;