2 // Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "badguy/captainsnowball.hpp"
19 #include "sprite/sprite.hpp"
20 #include "supertux/object_factory.hpp"
21 #include "supertux/sector.hpp"
24 static const float WALK_SPEED = 100;
25 static const float BOARDING_SPEED = 200;
28 CaptainSnowball::CaptainSnowball(const Reader& reader)
29 : WalkingBadguy(reader, "images/creatures/snowball/cpt-snowball.sprite", "left", "right")
31 walk_speed = BOARDING_SPEED;
33 physic.set_velocity_y(-400);
36 CaptainSnowball::CaptainSnowball(const Vector& pos, Direction d)
37 : WalkingBadguy(pos, d, "images/creatures/snowball/cpt-snowball.sprite", "left", "right")
39 // Created during game eg. by dispencer. Board the enemy!
40 walk_speed = BOARDING_SPEED;
42 physic.set_velocity_y(-400);
46 CaptainSnowball::might_climb(int width, int height)
48 // make sure we check for at least a 1-pixel climb
53 float y1a = bbox.p1.y + 1;
54 float y2a = bbox.p2.y - 1;
55 float y1b = bbox.p1.y + 1 - height;
56 float y2b = bbox.p2.y - 1 - height;
58 x1 = bbox.p1.x - width;
62 x2 = bbox.p2.x + width;
64 return ((!Sector::current()->is_free_of_statics(Rect(x1, y1a, x2, y2a))) && (Sector::current()->is_free_of_statics(Rect(x1, y1b, x2, y2b))));
68 CaptainSnowball::active_update(float elapsed_time)
70 if (on_ground() && might_climb(8, 64)) {
71 physic.set_velocity_y(-400);
72 } else if (on_ground() && might_fall(16)) {
73 physic.set_velocity_y(-400);
74 walk_speed = BOARDING_SPEED;
75 physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
77 WalkingBadguy::active_update(elapsed_time);
81 CaptainSnowball::collision_solid(const CollisionHit& hit)
83 if (is_active() && (walk_speed == BOARDING_SPEED)) {
84 walk_speed = WALK_SPEED;
85 physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
87 WalkingBadguy::collision_solid(hit);
91 CaptainSnowball::collision_squished(GameObject& object)
93 sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
94 kill_squished(object);
98 IMPLEMENT_FACTORY(CaptainSnowball, "captainsnowball");