4 This is a list of tasks and issues that might be worth to implement or
5 fix. This list is however not an authorative list of things that must
6 be done, its a collection of random things that pop up during
7 development, therefore not everything in here might be well thought
8 out or worth to implement. Use your brain before implementing anything
9 on this list and always think about how useful a new feature would be
10 in the context of the whole game or if a potential performance
11 enhanchment, actually enhanchmes anything at all.
16 * make code clean: "-O2", "-g3",
27 "-Winit-self", # only works with >= -O1
28 "-Wno-unused-parameter",
30 * remove overuse of multi-inheritance
32 * remove overuse of friend'ship
34 * maybe mark interfaces as interfaces (ISerializable or SerializableInterface)
36 * split files with multiple classes into multiple files with one class each
38 * static vs anonymous namespace
40 * check the code with Valgrind
42 * use Vector in Physics for 'a' and 'v'
44 * replace random generator with mersene twister and/or move to external/
46 * write/finish scripts for include sorting and include guard checking that
47 can be run automatically
49 * md5.hpp and random_generator.hpp could go to external/
51 * write scripts to automatically check for:
53 - all includes are relative to top level dir
55 - include guards are proper
60 * GameObject::RemoveListenerListEntry: Ughs, somebody trying to
61 implement a list class within in the GameObject?!
63 * add --datadir DIR (data/) and --userdir DIR (~/.supertux/)
65 * make gravity a constant
67 * funky side effect of too much global variables: when having a
68 savegame with large or firetux and then starting that game, Tux in
69 the menu background will grow and be visible that way for a fraction
72 * rename Vector -> Vector2f
74 * get rid of global SDL_Screen* screen variable
76 * identify all global variables and make them ugly (g_ or globals::)
78 * get rid of SCREEN_WIDTH/SCREEN_HEIGHT
80 * is version.h actually needed?
82 * resolution menu entry moves the wrong way around
84 * having dictionary_manager in Lisp is extremely ugly
86 * enforce proper naming of files to match their class
88 * get rid of NDEBUG and conditional compilation, these should be
89 reserved for a few tiny cases, not spread all over the code
91 * split particlesystem_interactive
93 * collect all manager classe into globals.hpp
95 * more moving directories around?
108 for generic squirrel code
113 for scripting wrapper code
117 * implement PNG screenshot
119 * having hitbox in Sprite is fugly
123 * implement surface and/or sprite scaling (MipMaps?)
125 * add code that compares the last Log line with the current, if they
126 are the same reject them and just output something like:
128 * last line has been repeated X times
130 * file naming is inconsistent: some times we use '_' to separate
131 words, sometimes we don't
133 * implement: http://standards.freedesktop.org/basedir-spec/basedir-spec-0.6.html
135 * workaround for Ubuntu pulseaudio/OpenAL brokeness:
140 * peaking up/down doesn't work properly
142 * peaking left/right should make Tux look into that direction (up/down to, needs new sprites)
144 * add pipe graphics that makes a 90 degree turn
146 * keep possible future SDL1.3 upgrade in mind
148 * cleanup scripting interface
150 * remove cloud tiles, replace with decal
152 * option menu has text overlap in "aspect ratio"
154 * jumping up from an enemy doesn't make a sound
156 * add support for automatic scrolling backgrounds
158 * add direct reading of Vector2f to Reader/lisp
160 * replace bell with 'reset block', that starts to glow once bumped
161 into (or something different)
163 * refactor Camera code, break ugly long functions into pieces and such
165 * allow fully custom magnification levels from command line (maybe GUI
166 to if there is a proper/easy way to let the user enter numbers)
167 (--magnification or -g WIDTHxHEIGHT:ASPECTX:ASPECTY@MAGNIFICATION)
169 * use AnchorPoint in Background instead of Alignment
171 * allow gradients to parallax scroll like Background (make it optional)
173 * add multicolored gradients (see Windstille source code, which can deal with Gimp gradients)
175 * fix alpha blending in the SDL renderer, currently all sprites (Tux,
176 etc.) appear transparent
178 * position of statistics text on the worldmap doesn't scale properly with resolution it seems
180 * gluBuild2DMipmaps leads to blurriness, maybe lack of magic offset
181 (0.375f, 0.375f, 0.0f) or something else
183 * font system has blending artifacts at non-1x magnifications, need to
184 have an transparent pixel between letters
186 * add a (border #t) flag to fonts, that allows to use fonts which have
187 a 1px transparent border around glyphs, which is needed to get rid
188 of blending artifacts in OpenGL
190 * Change Font code to use glyph.offset, instead of Rect() for variable
191 width fonts, as using Rect leads to shadows being cut off
193 Scenegraph and Physics Engine Restructuring
194 ===========================================
196 * random idea to restructure engine stuff (might lead to nicer code
197 and easier scriptability and a need to rewrite lots of stuff...):
199 class SomeBadGuy : public PhysicsCallbackListener // or use boost::function
206 SomeBadGuy(Engine& engine)
208 box = engine.physics().create_box(Rectf(0,0,32,32));
209 box->register_listener(this);
210 sprite = engine.graphics().create_and_add_sprite("Foobar");
213 void update(float delta)
215 // not much to do, as most stuff is done internally in the engine
218 sprite->replace_with("Foobar_dead");
223 sprite->set_pos(box->get_pos());
227 // no more draw(), done by the scene graph
229 void on_collision(CollisionData data)
235 Subversion->Git/Mercurial/Bzr Move
236 ==================================
238 * right now a switch doesn't seem to be worth it
240 * core issue right now isn't SVN, but old SVN version on lethargik.org
241 (lacks merge tracking and issues with viewvc)
243 * cleanup SVN to make import into other version control systems possible:
245 - Should we merge trunk/supertux-milestone1 and trunk/supertux when switching to Git/Hg/...?
247 Mistakes: incorrect branch creation: r5201-5207
250 tags/supertux # unknown
256 branches/cobble # unknown
257 branches/milestone1 # unknown
258 branches/new-collision-detection # unknown
259 branches/README # documentation that will be lost in conversion
260 branches/supertux # unknown
261 branches/supertux_0_1_1_branch
262 branches/supertux-box2d # mathnerd (trash)
263 branches/supertux-editor-newdrawing # editor
264 branches/supertux-editor-newdrawing2 # editor
265 branches/supertux-milestone1-olpc # supertux-milestone1
266 branches/supertux-milestone2-grumbel # supertux
267 branches/supertux-nogl # supertux(?)
268 branches/supertux-sharp # another supertux editor
269 branches/unison-video # ???
270 branches/vendor # ??? CVS crap
272 trunk/cobble # some editor?
273 trunk/CVSROOT # ??? CVS crap
274 trunk/htdocs # htdocs
280 trunk/supertux-editor
281 trunk/supertux-milestone1
282 trunk/supertux-portable
290 * lack of sparse/narrow/shallow checkout, this means initial checkout
291 will be 200MB instead of 100MB
293 * no free hoster that allows >1GB repositories (haven't checked all,
294 but those I did came out way short) -> could use lethargik.org
296 * some free hosters that might allow >1GB repositories don't allow
297 having multiple repositories
299 * git submodule doesn't seem to be quite ready to replace our
300 trunk/supertux, trunk/supertux-editor, trunk/media/, ... layout as
301 it for example doesn't support automatic tracking of HEAD from the
302 remote repositories, it also feels rather hacky and not properly
305 * lack of metadata versioning, if you delete a branch in git that you
306 haven't merged, then its gone after the next gc/repack (+ two weeks
307 time limit it seems), in SVN on the other side you can checkout the
308 way the tree was at a specific date, its impossible to lose history
309 unless you hack the repository
314 Committed revision 5727
315 Committed revision 5728
316 Committed revision 5729
317 Committed revision 5730
318 Traceback (most recent call last):
319 File "./svn2bzr.py", line 194, in <module>
321 File "./svn2bzr.py", line 187, in main
323 File "./svn2bzr.py", line 88, in svn2bzr
325 File "/mnt/bzr/svn2bzr/branchcreator.py", line 622, in run
326 entries = self.filter_entries(entries)
327 File "/mnt/bzr/svn2bzr/branchcreator.py", line 671, in filter_entries
328 entries = self.filter_moves(entries)
329 File "/mnt/bzr/svn2bzr/branchcreator.py", line 727, in filter_moves
330 entries = self.filter_simult_fren_dirmove(entries)
331 File "/mnt/bzr/svn2bzr/branchcreator.py", line 784, in filter_simult_fren_dirmove
332 newfname = svnrelpath(newdpth, newfpth)
333 File "/mnt/bzr/svn2bzr/branchcreator.py", line 60, in svnrelpath
334 raise errors.PathNotChild(path, base)
335 bzrlib.errors.PathNotChild: Path "trunk/media/images/creatures/mr_cherry/cherrybomb.xcf" is not a child of path "trunk/media/images/creatures/mr_bomb"
340 * calculate the size of an background image that should fill the screen:
342 image_size = (1 - parallax_speed) * screen_size + level_size * parallax_speed
344 def calc(parallax, screen, tiles):
345 return (1 - parallax) * screen + parallax * tiles * 32
351 SuperTux shall support resolutions from 640x480 to 1280x800 at a magnification of 1x.
352 For resolutions higher, such as 2560x1600, upscaling will be used.
353 For resolutions smaller, like 320x240 downscaling will be used.
355 Higher resolution graphics for 2x maginification might be provided.
356 Lower res graphics for 0.5x maginification might be provided as well.
358 Resolution and magnification can be freely configured by the user within the given limits.