2 - To do for Milestone2 -
3 http://super-tux.sf.net/
5 High priority: milestone goals that should be implemented for next milestone
6 Medium priority: would be nice to have for next milestone, but should
7 be secondary to high priority goals
8 Low priority: things that should be fixed sometime
9 ?: Things that need to be discussed to determine whether or not they should be
20 [?] When jumping into a brick and there is a powerup, it should change
21 direction or not, depending where the collision was. It currently sucks.
22 - Discuss this, is that really what we want?
24 [H] Change resolution to 800x600
25 - Levels need to be updated to resolution
26 - Might still be some other bugs to iron out
27 [H] Buttjump related things
28 ? Right now only breaks bricks beneath tux - what else should it break
29 - Breaks 1 box too much at the left when tux is facing left.
30 - Should kill enemies with a certain range
31 - Animation (need images)
32 ? Should disable Tux's movement temporarily (1 second?)
33 [H] Camera movement shouldn't be so fast at the beggining, it takes the focus
34 from the game (backscrolling)
35 [H] Tux should fall while walking in tiles that have a space between.
36 - Possible solution: reduce Tux's width
37 [H] Enemies should turn upside down after being hit by an kicked iceblock,
40 [M] Save score on per-level basis to make high-score
41 [M] Save time on per-level basis to make low-time-score
42 [M] Add bonus score for extra time left when finishing a level
43 [M] When aborting a level, lives and score should remain the same as they
44 were before. Solution: make more dependency between the game engine and
45 worldmap or just backup those variables before starting a level. - fixed?
46 [M] when bumping a special with 2 blocks at once, it won't change direction
47 [M] tux get killed if he kicks a iceblock while at the same time bouncing on
48 [M] You shouldn't be able to stand on invisible blocks, before you bumped them
50 [M] bombs should explode directly when hit by another bomb or a mr.iceblock
51 - right now they transform into a "squished mrbomb"
53 [L] in the "Welcome to Antarctica" level, the blocks next to the first growup
54 look like there are 2 blocks above each other when bumping against them as
56 [L] time runs while being in in-game menu, at least a bit (jump, go to
57 menu, wait a bit, leave menu, Tux will 'flip' to the ground,
58 instead of fall, pause mode doesn't seem to have this problem, only
60 [L] catch exceptions thrown by lispreader
61 [L] fadein/out for intro/extro would be nice
62 [L] we only have a global counter for multiple coin blocks. This should be handled
64 [L] AX_CHECK_GL produces an error during configure, when something in
65 configure.ac changed and it was automatically regenerated by make (instead
66 of the user doing ./autogen.sh)