2 - To do for Milestone1 -
3 http://super-tux.sf.net/
5 Last update: May 3, 2004
14 [H] AX_CHECK_GL produces an error during configure
15 [H] Change resolution to 800x600
16 - Levels need to be updated to resolution
17 - Might still be some other bugs to iron out
18 [H] Buttjump related things
19 - Right now only breaks bricks beneath tux
20 - Should only work when Tux is bug
21 - Should kill enemies with a certain range
22 - Should disable Tux Temporarily
23 - Animation (need images)
25 [H] Camera movement shouldn't be so fast at the beggining, it takes the focus from
26 the game (backscrolling)
27 [H] Tux should fall while walking in tiles that have a space between.
29 [M] When aborting a level, lives and score should remain the same as they
30 were before. Solution: make more dependency between the game engine and worldmap
31 or just backup those variables before starting a level. - fixed?
32 [H] in the "Welcome to Antarctica" level, the blocks next to the first growup
33 look like there are 2 blocks above each other when bumping against them as
35 [H] Enemies should turn upside down after being hit by an kicked
36 iceblock, fireball or bomb
37 [H] When jumping into a brick and there is a powerup, it should change direction or not,
38 depending where the collision was. It currently sucks.
40 [M] when bumping a special with 2 blocks at once, it won't change direction
41 [M] tux get killed if he kicks a iceblock while at the same time
44 [L] time runs while being in in-game menu, at least a bit (jump, go to
45 menu, wait a bit, leave menu, Tux will 'flip' to the ground,
46 instead of fall, pause mode doesn't seem to have this problem, only
48 [L] catch exceptions thrown by lispreader
49 [L] fadein/out for intro/extro would be nice
52 Stuff for past milestone1:
53 --------------------------
54 Note that this list is far from complete, but lists some bugs that we don't want
55 to touch before milestone1 at the moment.
56 - You shouldn't be able to stand on invisible blocks, before you bumped them
57 - bombs should explode directly when hit by another bomb or a mr.iceblock
58 - we only have a global counter for multiple coin blocks. This should be handled
60 - We should reduced the width of tux collision rectangle so that he falls easier
61 between 1 tile wide holes.
62 - The enabled/disabled icon in the options shouldn't be a cross. Some people
63 think the options are disabled because they're crossed. Better use a green