2 - To do for Milestone1 -
3 http://super-tux.sf.net/
5 Last update: May 3, 2004
14 [H] background in underground levels scrolls far too slow, makes them
15 hardly playable, since once too easily get focused on the
16 background instead of the playfield
17 [H] Frame ratio code has been changed and so the animation may need tuning.
18 Somebody do some testing and change the definitions regarding this.
19 [M] When aborting a level, lives and score should remain the same as they
20 were before. Solution: make more dependency between the game engine and worldmap
21 or just backup those variables before starting a level.
22 [L] intro doesn't seamlessly wrap around, might be due to the new
23 scrolling code or due to the worldmap doing the drawing
24 [L] Backscroll is really messed up right now :)
25 [L] change lispreader to throw exceptions instead of simply assert() on
27 [L] tux sometimes makes short jumps in the endsequence, mostly when
28 going through the goal with a small jump, might be old_up related
29 [L] fadein/out for intro/extro would be nice
30 [L] when bumping a special with 2 blocks at once, it won't change direction
31 [L] tux get killed if he kicks a iceblock while at the same time
33 [L] tux can be killed by back bouncing iceblocks in the exit sequence
34 (all enemies should be removed/turned to coins once the exit
36 [L] in the "Welcome to Antarctica" level, the blocks next to the first growup
37 look like there are 2 blocks above each other when bumping against them as
39 [L] Life counter should be decreased once the die-animation starts,
41 [L] Enemies should turn upside down after being hit by an kicked
43 - leveleditor crashs when pressing the button with the levelsettings
46 Stuff for past milestone1:
47 --------------------------
48 Note that this list is far from complete, but lists some bugs that we don't want
49 to touch before milestone1 at the moment.
50 - You shouldn't be able to stand on invisible blocks, before you bumped them
51 - bombs should explode directly when hit by another bomb or a mr.iceblock
52 - we only have a global counter for multiple coin blocks. This should be handled
54 - We should reduced the width of tux collision rectangle so that he falls easier
55 between 1 tile wide holes.
56 - The enabled/disabled icon in the options shouldn't be a cross. Some people
57 think the options are disabled because they're crossed. Better use a green
63 - leveleditor lacks enemies support (will be fixed soon by Tobias)
64 - points aren't reset when gameover
65 - when jumping into the exit with a star, the endgame music will change back to
66 levelmusic after a short time
67 - when jupming against the 2nd multiple coin block in a level only 1 coin will
69 - when you interrupted the intro (by going to credits for example) and go back
70 to it, tux doesn't jump anymore
71 - supertux crashs from time to time - fixed
72 - mriceblock doesn't fall down when being squished in the air - fixed
73 - It's not possible to duck while jumping - fixed
74 - Intro/Extro textspeed is CPU dependent - fixed
75 - sometimes the level restarts/you die after collecing a growup - fixed
76 - mriceblock doesn't disapear after being kicked my another iceblock,
77 not sure when exactly it happens, might depend on direction or so - fixed