2 - To do for Milestone1 -
3 http://super-tux.sf.net/
5 Last update: May 3, 2004
14 [H] AX_CHECK_GL produces an error during configure
15 [H] Change resolution to 800x600
16 - Levels need to be updated to resolution
17 - Might still be some other bugs to iron out
18 [H] Buttjump related things
19 - Right now only breaks bricks beneath tux
20 - Should only work when Tux is bug
21 - Should kill enemies with a certain range
22 - Should disable Tux Temporarily
23 - Animation (need images)
25 [H] Camera movement shouldn't be so fast at the beggining, it takes the focus from
26 the game (backscrolling)
27 [H] Tux should fall while walking in tiles that have a space between.
29 [M] Save score on per-level basis to make high-score
30 [M] Save time on per-level basis to make low-time-score
31 [M] Add bonus score for extra time left when finishing a level
32 [M] When aborting a level, lives and score should remain the same as they
33 were before. Solution: make more dependency between the game engine and worldmap
34 or just backup those variables before starting a level. - fixed?
35 [H] in the "Welcome to Antarctica" level, the blocks next to the first growup
36 look like there are 2 blocks above each other when bumping against them as
38 [H] Enemies should turn upside down after being hit by an kicked
39 iceblock, fireball or bomb
40 [H] When jumping into a brick and there is a powerup, it should change direction or not,
41 depending where the collision was. It currently sucks.
43 [M] when bumping a special with 2 blocks at once, it won't change direction
44 [M] tux get killed if he kicks a iceblock while at the same time
47 [L] time runs while being in in-game menu, at least a bit (jump, go to
48 menu, wait a bit, leave menu, Tux will 'flip' to the ground,
49 instead of fall, pause mode doesn't seem to have this problem, only
51 [L] catch exceptions thrown by lispreader
52 [L] fadein/out for intro/extro would be nice
55 Stuff for past milestone1:
56 --------------------------
57 Note that this list is far from complete, but lists some bugs that we don't want
58 to touch before milestone1 at the moment.
59 - You shouldn't be able to stand on invisible blocks, before you bumped them
60 - bombs should explode directly when hit by another bomb or a mr.iceblock
61 - we only have a global counter for multiple coin blocks. This should be handled
63 - We should reduced the width of tux collision rectangle so that he falls easier
64 between 1 tile wide holes.
65 - The enabled/disabled icon in the options shouldn't be a cross. Some people
66 think the options are disabled because they're crossed. Better use a green