2 - To do for Milestone1 -
3 http://super-tux.sf.net/
5 Last update: April 26, 2004
13 [L] change lispreader to throw exceptions instead of simply assert() on
15 [L] tux sometimes makes short jumps in the endsequence, mostly when
16 going through the goal with a small jump, might be old_up related
17 [L] fadein/out for intro/extro would be nice
18 [L] when bumping a special with 2 blocks at once, it won't change direction
20 - leveleditor lacks enemies support (will be fixed soon by Tobias)
22 Stuff for past milestone1:
23 --------------------------
24 Note that this list is far from complete, but lists some bugs that we don't want
25 to touch before milestone1 at the moment.
26 - You shouldn't be able to stand on invisible blocks, before you bumped them
27 - bombs should explode directly when hit by another bomb or a mr.iceblock
28 - we only have a global counter for multiple coin blocks. This should be handled
30 - We should reduced the width of tux collision rectangle so that he falls easier
31 between 1 tile wide holes.
36 - points aren't reset when gameover
37 - when jumping into the exit with a star, the endgame music will change back to
38 levelmusic after a short time
39 - when jupming against the 2nd multiple coin block in a level only 1 coin will
41 - when you interrupted the intro (by going to credits for example) and go back
42 to it, tux doesn't jump anymore
43 - supertux crashs from time to time - fixed
44 - mriceblock doesn't fall down when being squished in the air - fixed
45 - It's not possible to duck while jumping - fixed
46 - Intro/Extro textspeed is CPU dependent - fixed
47 - sometimes the level restarts/you die after collecing a growup - fixed
48 - mriceblock doesn't disapear after being kicked my another iceblock,
49 not sure when exactly it happens, might depend on direction or so - fixed