2 - To do for Milestone1 -
3 http://super-tux.sf.net/
5 Last update: May 3, 2004
16 [L] AX_CHECK_GL produces an error during configure, when something in
17 configure.ac changed and it was automatically regenerated by make (instead
18 of the user doing ./autogen.sh)
19 [H] Change resolution to 800x600
20 - Levels need to be updated to resolution
21 - Might still be some other bugs to iron out
22 [H] Buttjump related things
23 - Right now only breaks bricks beneath tux - what else should it break
24 - Breaks 1 box too much at the left when tux is facing left.
25 - Should kill enemies with a certain range
26 - Should disable Tux Temporarily - matze: what does this mean?
27 - Animation (need images)
29 [H] Camera movement shouldn't be so fast at the beggining, it takes the focus from
30 the game (backscrolling)
31 [H] Tux should fall while walking in tiles that have a space between.
33 [M] Save score on per-level basis to make high-score
34 [M] Save time on per-level basis to make low-time-score
35 [M] Add bonus score for extra time left when finishing a level
36 [M] When aborting a level, lives and score should remain the same as they
37 were before. Solution: make more dependency between the game engine and worldmap
38 or just backup those variables before starting a level. - fixed?
39 [L] in the "Welcome to Antarctica" level, the blocks next to the first growup
40 look like there are 2 blocks above each other when bumping against them as
42 [H] Enemies should turn upside down after being hit by an kicked
43 iceblock, fireball or bomb
44 [?] When jumping into a brick and there is a powerup, it should change
45 direction or not, depending where the collision was. It currently sucks.
46 - Discuss this, is that really what we want?
48 [M] when bumping a special with 2 blocks at once, it won't change direction
49 [M] tux get killed if he kicks a iceblock while at the same time
52 [L] time runs while being in in-game menu, at least a bit (jump, go to
53 menu, wait a bit, leave menu, Tux will 'flip' to the ground,
54 instead of fall, pause mode doesn't seem to have this problem, only
56 [L] catch exceptions thrown by lispreader
57 [L] fadein/out for intro/extro would be nice
60 Stuff for past milestone1:
61 --------------------------
62 Note that this list is far from complete, but lists some bugs that we don't want
63 to touch before milestone1 at the moment.
64 - You shouldn't be able to stand on invisible blocks, before you bumped them
65 - bombs should explode directly when hit by another bomb or a mr.iceblock
66 - we only have a global counter for multiple coin blocks. This should be handled
68 - We should reduced the width of tux collision rectangle so that he falls easier
69 between 1 tile wide holes.
70 - The enabled/disabled icon in the options shouldn't be a cross. Some people
71 think the options are disabled because they're crossed. Better use a green