2 - To do for Milestone1 -
3 http://super-tux.sf.net/
5 Last update: May 3, 2004
14 [H] AX_CHECK_GL produces an error during configure
15 [H] Change resolution to 800x600
16 - Levels need to be updated to resolution
17 - Might still be some other bugs to iron out
18 [H] Buttjump related things
19 - Right now only breaks bricks beneath tux
20 - Should only work when Tux is bug
21 - Should kill enemies with a certain range
22 - Should disable Tux Temporarily
23 - Animation (need images)
24 - Change controls (just press down while in air, not Up+Down)
26 [H] Camera movement shouldn't be so fast at the beggining, it takes the focus from
27 the game (backscrolling)
28 [H] Tux should fall while walking in tiles that have a space between.
30 [M] Save score on per-level basis to make high-score
31 [M] Save time on per-level basis to make low-time-score
32 [M] Add bonus score for extra time left when finishing a level
33 [M] When aborting a level, lives and score should remain the same as they
34 were before. Solution: make more dependency between the game engine and worldmap
35 or just backup those variables before starting a level. - fixed?
36 [H] in the "Welcome to Antarctica" level, the blocks next to the first growup
37 look like there are 2 blocks above each other when bumping against them as
39 [H] Enemies should turn upside down after being hit by an kicked
40 iceblock, fireball or bomb
41 [H] When jumping into a brick and there is a powerup, it should change direction or not,
42 depending where the collision was. It currently sucks.
44 [M] when bumping a special with 2 blocks at once, it won't change direction
45 [M] tux get killed if he kicks a iceblock while at the same time
48 [L] time runs while being in in-game menu, at least a bit (jump, go to
49 menu, wait a bit, leave menu, Tux will 'flip' to the ground,
50 instead of fall, pause mode doesn't seem to have this problem, only
52 [L] catch exceptions thrown by lispreader
53 [L] fadein/out for intro/extro would be nice
56 Stuff for past milestone1:
57 --------------------------
58 Note that this list is far from complete, but lists some bugs that we don't want
59 to touch before milestone1 at the moment.
60 - You shouldn't be able to stand on invisible blocks, before you bumped them
61 - bombs should explode directly when hit by another bomb or a mr.iceblock
62 - we only have a global counter for multiple coin blocks. This should be handled
64 - We should reduced the width of tux collision rectangle so that he falls easier
65 between 1 tile wide holes.
66 - The enabled/disabled icon in the options shouldn't be a cross. Some people
67 think the options are disabled because they're crossed. Better use a green