2 - To do for Milestone1 -
3 http://super-tux.sf.net/
5 Last update: May 3, 2004
14 [H] Frame ratio code has been changed and so the animation may need tuning.
15 Somebody do some testing and change the definitions regarding this.
16 [M] When aborting a level, lives and score should remain the same as they
17 were before. Solution: make more dependency between the game engine and worldmap
18 or just backup those variables before starting a level.
19 [L] time runs while being in in-game menu, at least a bit (jump, go to
20 menu, wait a bit, leave menu, Tux will 'flip' to the ground,
21 instead of fall, pause mode doesn't seem to have this problem, only
23 [L] Backscroll is really messed up right now :)
24 [L] change lispreader to throw exceptions instead of simply assert() on
26 [L] tux sometimes makes short jumps in the endsequence, mostly when
27 going through the goal with a small jump, might be old_up related
28 [L] fadein/out for intro/extro would be nice
29 [L] when bumping a special with 2 blocks at once, it won't change direction
30 [L] tux get killed if he kicks a iceblock while at the same time
32 [L] in the "Welcome to Antarctica" level, the blocks next to the first growup
33 look like there are 2 blocks above each other when bumping against them as
35 [L] Enemies should turn upside down after being hit by an kicked
39 Stuff for past milestone1:
40 --------------------------
41 Note that this list is far from complete, but lists some bugs that we don't want
42 to touch before milestone1 at the moment.
43 - You shouldn't be able to stand on invisible blocks, before you bumped them
44 - bombs should explode directly when hit by another bomb or a mr.iceblock
45 - we only have a global counter for multiple coin blocks. This should be handled
47 - We should reduced the width of tux collision rectangle so that he falls easier
48 between 1 tile wide holes.
49 - The enabled/disabled icon in the options shouldn't be a cross. Some people
50 think the options are disabled because they're crossed. Better use a green
56 - leveleditor lacks enemies support - fixed
57 - points aren't reset when gameover
58 - when jumping into the exit with a star, the endgame music will change back to
59 levelmusic after a short time
60 - when jupming against the 2nd multiple coin block in a level only 1 coin will
62 - when you interrupted the intro (by going to credits for example) and go back
63 to it, tux doesn't jump anymore
64 - supertux crashs from time to time - fixed
65 - mriceblock doesn't fall down when being squished in the air - fixed
66 - It's not possible to duck while jumping - fixed
67 - Intro/Extro textspeed is CPU dependent - fixed
68 - sometimes the level restarts/you die after collecing a growup - fixed
69 - mriceblock doesn't disapear after being kicked my another iceblock,
70 not sure when exactly it happens, might depend on direction or so - fixed
71 - Life counter should be decreased once the die-animation starts,
72 not when it ends - fixed
73 - background in underground levels scrolls far too slow, makes them
74 hardly playable, since once too easily get focused on the
75 background instead of the playfield - fixed
76 - tux can be killed by back bouncing iceblocks in the exit sequence
77 (all enemies should be removed/turned to coins once the exit
78 sequence started) - fixed
79 - leveleditor crashs when pressing the button with the levelsettings - fixed
80 - titlescreen level doesn't seamlessly wrap around, might be due to the new
81 scrolling code or due to the worldmap doing the drawing - fixed