2 - An introduction for SuperTux -
3 http://supertux.berlios.de/
5 Last update: April 26, 2004
9 SuperTux is a jump'n run like game, with strong inspiration from the
10 Super Mario Bros games for Nintendo.
12 Run and jump through multiple worlds, fighting off enemies by jumping
13 on them or bumping them from below. Grabbing power-ups and other stuff
20 - Penny gets captured! -
22 Tux and Penny were out having a nice
23 picnic on the ice fields of Antarctica.
24 Suddenly, a creature jumped from
25 behind an ice bush, there was a flash,
28 When Tux wakes up, he finds that Penny
29 is missing. Where she lay before now
30 lies a letter. "Tux, my arch enemy!"
31 says the letter. "I have captured
32 your beautiful Penny and have taken her
33 to my fortress. The path to my fortress
34 is littered with my minions. Give up on
35 the thought of trying to reclaim her,
36 you haven't a chance! -Nolok"
38 Tux looks and see Nolok's fortress in
39 the distance. Determined to save his
40 beloved Penny, he begins his journey.
45 Important documentation for SuperTux is contained in multiple files.
48 AUTHORS - Credits for people that contributed to the creation
50 NEWS - Changes since the previous versions of "SuperTux"
51 COPYING - The GNU Public License, which "SuperTux" is liscensed
53 INSTALL - Instructions on requirements, compiling and installing.
54 README - (This file.) Game story, usage, rules and controls.
55 TODO - A wish-list for this version of "SuperTux"
56 LEVELDESIGN - Very useful information for those that want to design
62 SuperTux makes use of proc to see where it is. In other words, it does not
63 have any need to be installed and can be run from anywhere. This makes
64 it possible to click in the executable in your filemanager (ie. Konqueror,
65 Nautilus) as oposited to most of Linux games.
67 Options can be reached from the menu, so you don't need to specify arguments,
68 but if you want, type 'supertux --help' to check the ones that are avaible.
69 Also, notice that SuperTux saves the options, so you don't need to be allways
72 The game has two frontends: SDL and OpenGL. Currently, there isn't any
73 noticiable difference between them. Basically, SDL uses software to draw
74 the game and OpenGL makes use of the videocards CPU (if the videocard has
75 one and the drivers support it). Under linux, nVidia is recommendaded
76 (with the closed drivers), but an ATI video card should work just fine.
83 Both keyboards and joysticks/gamepads are supported. You can change the
84 controls via the Options menu. Basically, the only keys you will need to
85 use in-game are to do the following actions: jump, duck, right, left, power
86 and 'P' to pause/unpause the game. I don't think there is anything to
87 explain about the others, but the power key, also called run, allow you
88 to run and use the power of the powerup you got. For instance, with the
89 fire flower, you can shoot bullets (note that this is the only power
90 currently implemented).
92 Other useful keys include the Esc key, which is used to go to the menu or
93 to go up a level in the menu. The menu can be navigated using the arrow
96 In the worldmap, the arrow keys are used to navigate and Enter enters the
99 The leveleditor is controled via the mouse, but there are shortcuts that
100 may make your life easier. To see the shortcuts for the buttons, just
101 do a Right-click on them. If you are interested in creating SuperTux
102 levels, we advise you to read LEVELDESIGN to learn more about the editor
103 and creating new levels.
110 The amount of time you have left to complete this level is displayed in
111 the center at the top of the screen. (Note: Time is NOT in seconds!)
113 The number of coins you have collected is displayed at the upper right.
119 If you kill more than one enemy at a time without landing on the ground,
120 each enemy is worth more points. For example, if there are three in a
121 row and you jump on the first, it's worth 50 points. If you bounce off
122 the first and onto the second, it's worth 100 points. If you also get
123 the third, it's worth 150 points.
125 You can also score by shooting at the enemies. Don't forget to get
126 the iceflower in order to get the ability to fire.
128 VIDEO/AUDIO CONFIGURATION
129 -------------------------
131 We're using SDL for the low-level audio and video output. Configuring SDL is
134 http://sdldoc.csn.ul.ie/sdlenvvars.php
139 When SuperTux starts up, it looks for an options file.
141 Under Linux, this file is "config" in your directory
143 Under Windows, this file is "supertux.dat" in the SuperTux folder.
145 This file records program's settings. It uses the LISP syntax. There
146 should be no reason to edit this file by hand.
150 Thanks for trying out SuperTux.
152 If you like SuperTux, please rate and review it at the
155 http://www.happypenguin.org/
157 Search for "SuperTux"!
162 The SuperTux development team