1 # Makefile for supertux
3 # by Bill Kendrick & Tobias Glaesser
4 # bill@newbreedsoftware.com
6 # http://www.newbreedsoftware.com/
8 # Version 0.0.6 (in development)
10 # April 11, 2000 - December 29, 2000
13 # User-definable stuff:
16 ifeq ($(USERNAME),root)
21 DATA_PREFIX=$(PWD)/data/
23 DATA_PREFIX=$(PREFIX)/share/games/supertux/data/
28 #undefine this for non debugging compilation
37 CFLAGS=-Wall -O2 $(SDL_CFLAGS) -DDATA_PREFIX=\"$(DATA_PREFIX)\" \
38 -D$(NOSOUNDFLAG) -D$(TARGET_DEF) -DJOY_$(JOY) $(DEBUG_FLAG)
46 SDL_LIB=$(SDL_MIXER) $(SDL_IMAGE) $(SDL_LDFLAGS)
47 SDL_CFLAGS := $(shell sdl-config --cflags)
48 SDL_LDFLAGS := $(shell sdl-config --libs)
49 GL_LIB = -L/usr/X11R6/lib -lGL
50 installbin = install -g $(USERNAME) -o $(USERNAME) -m 755
51 installdat = install -g $(USERNAME) -o $(USERNAME) -m 644
54 OBJECTS=obj/supertux.o obj/setup.o obj/intro.o obj/title.o obj/scene.o obj/collision.o obj/bitmask.o obj/type.o \
55 obj/timer.o obj/texture.o obj/badguy.o obj/special.o obj/world.o obj/player.o obj/level.o obj/gameloop.o \
56 obj/screen.o obj/sound.o obj/high_scores.o obj/menu.o obj/leveleditor.o
63 mkdir -p $(PREFIX)/games/$(TARGET)
64 mkdir -p $(PREFIX)/share/games/$(TARGET)
65 mkdir -p $(PREFIX)/bin/
66 cp -r data $(PREFIX)/share/games/$(TARGET)/
67 chmod -R 0755 $(PREFIX)/share/games/$(TARGET)/data/
68 -$(installbin) $(TARGET) $(PREFIX)/games/$(TARGET)/$(TARGET)
69 ln -sf $(PREFIX)/games/$(TARGET)/$(TARGET) $(PREFIX)/bin/$(TARGET)
72 rm -r $(PREFIX)/games/$(TARGET)
73 rm -r $(PREFIX)/share/games/$(TARGET)
74 rm $(PREFIX)/bin/$(TARGET)
77 make supertux SDL_MIXER= NOSOUNDFLAG=NOSOUND
80 make TARGET_DEF=WIN32 TARGET=supertux.exe \
82 cp /usr/local/cross-tools/i386-mingw32/lib/SDL*.dll .
86 -rm -f supertux supertux.exe
94 $(CC) $(CFLAGS) $(OBJECTS) -o $(TARGET) $(SDL_LIB) $(GL_LIB)
98 obj/supertux.o: src/supertux.c src/supertux.h src/defines.h src/globals.h \
99 obj/setup.o obj/intro.o obj/title.o obj/gameloop.o \
100 obj/screen.o obj/sound.o obj/leveleditor.o
101 $(CC) $(CFLAGS) src/supertux.c -c -o obj/supertux.o
103 obj/setup.o: src/setup.c src/setup.h obj/sound.o \
104 src/defines.h src/globals.h obj/screen.o
105 $(CC) $(CFLAGS) src/setup.c -c -o obj/setup.o
107 obj/intro.o: src/intro.c src/intro.h \
108 src/defines.h src/globals.h src/screen.h
109 $(CC) $(CFLAGS) src/intro.c -c -o obj/intro.o
111 obj/title.o: src/title.c src/title.h \
112 src/defines.h src/globals.h src/screen.h
113 $(CC) $(CFLAGS) src/title.c -c -o obj/title.o
115 obj/level.o: src/level.c src/defines.h src/globals.h \
116 src/level.h src/gameloop.h src/screen.h src/badguy.h
117 $(CC) $(CFLAGS) src/level.c -c -o obj/level.o
119 obj/scene.o: src/scene.c src/scene.h \
120 src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \
121 src/setup.h obj/level.o
122 $(CC) $(CFLAGS) src/scene.c -c -o obj/scene.o
124 obj/collision.o: src/collision.c src/collision.h \
125 src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \
126 src/setup.h obj/level.o
127 $(CC) $(CFLAGS) src/collision.c -c -o obj/collision.o
129 obj/bitmask.o: src/bitmask.c src/bitmask.h \
130 src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \
131 src/setup.h obj/level.o
132 $(CC) $(CFLAGS) src/bitmask.c -c -o obj/bitmask.o
134 obj/type.o: src/type.c src/type.h \
135 src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \
136 src/setup.h obj/level.o
137 $(CC) $(CFLAGS) src/type.c -c -o obj/type.o
139 obj/timer.o: src/timer.c src/timer.h \
140 src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \
141 src/setup.h obj/level.o
142 $(CC) $(CFLAGS) src/timer.c -c -o obj/timer.o
144 obj/texture.o: src/texture.c src/texture.h \
145 src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \
146 src/setup.h obj/level.o
147 $(CC) $(CFLAGS) src/texture.c -c -o obj/texture.o
149 obj/badguy.o: src/badguy.c src/badguy.h \
150 src/defines.h src/globals.h src/screen.h src/gameloop.h obj/sound.o \
151 src/setup.h obj/level.o
152 $(CC) $(CFLAGS) src/badguy.c -c -o obj/badguy.o
154 obj/special.o: src/special.c src/special.h \
155 src/defines.h src/globals.h src/screen.h src/gameloop.h obj/sound.o \
156 src/setup.h obj/level.o
157 $(CC) $(CFLAGS) src/special.c -c -o obj/special.o
159 obj/world.o: src/world.c src/world.h \
160 src/defines.h src/globals.h src/screen.h src/gameloop.h obj/sound.o \
161 src/setup.h obj/level.o
162 $(CC) $(CFLAGS) src/world.c -c -o obj/world.o
164 obj/player.o: src/player.c src/player.h \
165 src/defines.h src/globals.h src/screen.h src/gameloop.h obj/sound.o \
166 src/setup.h obj/level.o
167 $(CC) $(CFLAGS) src/player.c -c -o obj/player.o
169 obj/gameloop.o: src/gameloop.c src/gameloop.h \
170 src/defines.h src/globals.h src/screen.h obj/sound.o \
171 src/setup.h obj/level.o obj/player.o
172 $(CC) $(CFLAGS) src/gameloop.c -c -o obj/gameloop.o
174 obj/screen.o: src/screen.c src/defines.h src/globals.h src/screen.h
175 $(CC) $(CFLAGS) src/screen.c -c -o obj/screen.o
177 obj/sound.o: src/sound.c src/defines.h src/globals.h src/sound.h
178 $(CC) $(CFLAGS) src/sound.c -c -o obj/sound.o
180 obj/high_scores.o: src/high_scores.c src/defines.h src/globals.h \
182 $(CC) $(CFLAGS) src/high_scores.c -c -o obj/high_scores.o
184 obj/menu.o: src/menu.c src/defines.h src/globals.h \
185 obj/sound.o src/menu.h src/leveleditor.h
186 $(CC) $(CFLAGS) src/menu.c -c -o obj/menu.o
188 obj/leveleditor.o: src/leveleditor.c src/defines.h src/globals.h \
189 src/leveleditor.h src/gameloop.h src/screen.h src/badguy.h
190 $(CC) $(CFLAGS) src/leveleditor.c -c -o obj/leveleditor.o