2 This document describes both the level format and
12 2. The theme of the level. The game will look in "supertuxdir/data/images/theme"
13 3. The time you have to finish the level.
14 4. Defines the music file, which should be played.
15 5,6,7. RGB values for the background of the level.
16 8. Defines the level's length.
32 Levels are created with the following characters:
33 (15 lines and as many columns as defined in the seventh line of the levelfile)
56 0 <- BluescreenOfDeath
60 = BUILT-IN LEVEL EDITOR =
63 USING THE BUILT-IN LEVEL EDITOR:
64 --------------------------------
66 When opening the leveleditor, a menu will appear. This
67 menu can be used to select or add level subsets.
68 A level subset is a collection of levels. Subsets can be chose
69 during gameplay when starting a game.
71 After selecting the subset, have a look at the level editor.
72 The button bar in the right is the place where you can control
73 the actions related with editing. You can select levels and add
75 To select tiles (foreground or background) and enemies, the button
76 bar is the right place. There you can also save, test and setup
77 the level. It is also possible between two selection cursors! Give
79 A right click in a button bar button will give you a description
80 and a shortcut for it.
82 To change a tile, just press the tile you want to change with a
83 mouse left click. The current tile will be used. Depending
84 on the selection behavior, you can or not select more
86 To scroll, you just have to point over the two arrow buttons, or
87 use the right button click.
89 There is a small help that can be reached by pressing F1.
91 To go back to the menu, just press Esc.
93 Now, do lots of levels and HAVE FUN!!
95 Please, send your levels or any art you created to the SuperTux's
96 mailinglist or to the maintainer (look at AUTHORS.txt).