5 2. The theme of the level. The game will look in "supertuxdir/data/images/theme"
6 3. The time you have to finish the level.
7 4. Defines the music file, which should be played.
8 5,6,7. RGB values for the background of the level.
9 8. Defines the level's length.
25 Levels are created with the following characters:
26 (15 lines and as many columns as defined in the seventh line of the levelfile)
49 0 <- BluescreenOfDeath