1 CHANGES.txt for Super Tux
3 by Bill Kendrick & Tobias Glaesser
4 bill@newbreedsoftware.com
5 http://www.newbreedsoftware.com/supertux/
8 0.0.6 - current CVS version
9 ---------------------------
10 * Added optional backgrounds for levels.
11 Tobias Glaesser <tobi.web@gmx.de>
13 * First code to optimize the FPS. The maximum are 100 FPS.
14 Tobias Glaesser <tobi.web@gmx.de>
16 * Introduced command line option --show-fps. It's self-describing. :)
17 Tobias Glaesser <tobi.web@gmx.de>
19 * Text is displayed correctly in OpenGL mode now.
20 Tobias Glaesser <tobi.web@gmx.de>
22 * Alpha works in OpenGL mode now.
23 Tobias Glaesser <tobi.web@gmx.de>
25 * Rewrite of text/font related code, which should bring huge performance increases to you.
26 Tobias Glaesser <tobi.web@gmx.de>
28 * Added a highscore background and improved the name input code.
29 Tobias Glaesser <tobi.web@gmx.de>
31 * Added feature to enter your name for a new highscore.
32 Ricardo Cruz <rick2@aeiou.pt>
34 * Grid support for the leveleditor and you can look
35 what's inside a brick now.
36 Ricardo Cruz <rick2@aeiou.pt>
38 * Initial infrastructure for mapping keys.
39 Tobias Glaesser <tobi.web@gmx.de> & Ricardo Cruz <rick2@aeiou.pt>
41 * Fixed a little displaying bug of upgrades.
42 Ricardo Cruz <rick2@aeiou.pt>
44 * Improved and fixed the sound support another time.
45 Duong-Khang NGUYEN <neoneurone@users.sf.net>
47 * Fixed uncorrect use of TIME_WARNING.
48 Duong-Khang NGUYEN <neoneurone@users.sf.net>
50 * Provided hint for fixing memory leak when fullscreen is toggled.
51 Ricardo Cruz <rick2@aeiou.pt>
53 * Made the code more flexible. This means we could add support for two-player games
54 relativly easily and add tons of bad guys in the future.
55 Tobias Glaesser <tobi.web@gmx.de>
57 * You can achieve as many frames as your hardware allows now.
58 Tobias Glaesser <tobi.web@gmx.de>
60 * Timers calculate with the real time now.
61 (FIXME: Pause doesn't work properly for now)
62 Tobias Glaesser <tobi.web@gmx.de>
64 * Introduced highly experimental OpenGL mode.
65 Tobias Glaesser <tobi.web@gmx.de>
67 * Restructured much code or even all code of SuperTux in an object orientated way.
68 Yeah, that's even possible in C and brought many new source-files to us. ;)
69 Tobias Glaesser <tobi.web@gmx.de>
71 * Fixes and improvements for the leveleditor.
72 Ricardo Cruz <rick2@aeiou.pt>
74 * WIN32 build fixes and memory freeing fixes.
75 Duong-Khang NGUYEN <neoneurone@users.sf.net>
77 * Can now hold and shoot laptops by holding fire and approaching a flat one.
78 Dan Koestler <offipso@abeminds.com>
80 * Fixed possible segfaults.
81 Tobias Glaesser <tobi.web@gmx.de>
83 * Reorganized level-code and introced level-subset-structure.
84 Tobias Glaesser <tobi.web@gmx.de>
86 * Fixed Amiga/MorphOS build problem.
90 Tobias Glaesser <tobi.web@gmx.de>
92 * Fixed the menu-flickering and added a cool shadow effect.
93 Ricardo Cruz <rick2@aeiou.pt> & Tobias Glaesser <tobi.web@gmx.de>
95 * Fixed some issues around our new leveleditor.
96 Tobias Glaesser <tobi.web@gmx.de>
98 * New leveleditor! I'd like to put a second and a third exclamation mark here. :)
99 Ricardo Cruz <rick2@aeiou.pt>
101 * Added: stereo sounds
102 Duong-Khang NGUYEN <neoneurone@users.sf.net>
104 * Added: displaying tux left
105 Tobias Glaesser <tobi.web@gmx.de>
107 * Added: --disable-music and music on/off menu option
108 Duong-Khang NGUYEN <neoneurone@users.sf.net>
110 * Changed out some music. Created sped-up versions of songs for when
112 Bill Kendrick <bill@newbreedsoftware.com>
114 * New laptop enemy graphics. Sounds when you stomp and kick them.
115 Bill Kendrick <bill@newbreedsoftware.com>
118 0.0.5 - December 24th, 2003
119 ---------------------------
121 Tobias Glaesser <tobi.web@gmx.de>
123 * Added a menu. You can set sound and fullscreen on and off for example.
124 Tobias Glaesser <tobi.web@gmx.de>
126 * Improved sound handling again. Added: playing different
127 songs in one level is now supported (now we need new songs!)
128 Duong-Khang NGUYEN <neoneurone@users.sf.net>
130 * Added 'PAUSE' feature.
131 Tobias Glaesser <tobi.web@gmx.de>
133 * Levels have to specify a theme now.
134 Tobias Glaesser <tobi.web@gmx.de>
136 * Fixed FIXME (tux doesn't die anymore, when he reaches the end of a level).
137 And added a result-screen. (Nothing spectacular ;) )
138 Tobias Glaesser <tobi.web@gmx.de>
140 * Fixed FIXME (sound when 100 distros are reached).
141 And set the maximum lives to 4.
142 Tobias Glaesser <tobi.web@gmx.de>
144 * New images for the shared folder.
145 Duong-Khang NGUYEN <neoneurone@users.sf.net>
147 * command-line option "--disable-sound" and "--help" now work
148 Duong-Khang NGUYEN <neoneurone@users.sf.net>
150 * Added high score feature.
151 Adam Czachorowski <gislan@o2.pl>
153 * Surfaces converted to display format for speed.
154 (Thanks to SDL_DisplayFormatAlpha() - wasn't around a few years ago!)
156 * Sped up FPS (throttle)
158 * Adding a new level (level,images,music) should be very easy now!
159 Tobias Glaesser <tobi.web@gmx.de>
161 * Shooting enemies increases score
162 Tobias Glaesser <tobi.web@gmx.de>
164 * Game over sequence.
165 Tobias Glaesser <tobi.web@gmx.de>
167 * Added 'make install PREFIX=/usr' and 'make uninstall PREFIX=/usr'
168 Tobias Glaesser <tobi.web@gmx.de>
170 * Initial support for additional levels.
171 Tobias Glaesser <tobi.web@gmx.de>
173 * One-ups ever 100 distros
174 Tobias Glaesser <tobi.web@gmx.de>
177 Tobias Glaesser <tobi.web@gmx.de>
179 0.0.4 - July 15, 2002
180 ---------------------
181 * Fixed source so that "nosound" target would actually compile and build.
187 * Coin bricks can be hit multiple times.
188 * You lose shooting (coffee) power-up if you get hurt.
190 * Added "distros" counter to screen.
191 * Added new enemy: Evil Money Bags
192 * Game aborted if sounds/music couldn't be loaded. Fixed.
195 0.0.2 - November 8, 2001
196 ------------------------
197 * Added "--version" and skeleton "--help" displays
198 * More sound effects.
199 * Laptop bad-guy fixed.
200 * Skidding images created.
201 * Initial music code added.
202 * Bullets kill enemies.
203 * Golden Herring (invincibility) upgrade added.
206 0.0.1 - December 3, 2000
207 ------------------------
209 Eric Windish <raptor@bwbohh.net>
212 Ian <brooke@jump.net>
215 INITIAL RELEASE 0.0.0 - April 11, 2000
216 --------------------------------------
217 * Initial alpha release.