1 CHANGES.txt for Super Tux
3 by Bill Kendrick & Tobias Glaesser
4 bill@newbreedsoftware.com
5 http://www.newbreedsoftware.com/supertux/
8 0.0.6 - current CVS version
9 ---------------------------
11 Tobias Glaesser <tobi.web@gmx.de>
13 * Fixed the menu-flickering and added a cool shadow effect.
14 Ricardo Cruz <rick2@aeiou.pt> & Tobias Glaesser <tobi.web@gmx.de>
16 * Fixed some issues around our new leveleditor.
17 Tobias Glaesser <tobi.web@gmx.de>
19 * New leveleditor! I'd like to put a second and a third exclamation mark here. :)
20 Ricardo Cruz <rick2@aeiou.pt>
22 * Added: stereo sounds
23 Duong-Khang NGUYEN <neoneurone@users.sf.net>
25 * Added: displaying tux left
26 Tobias Glaesser <tobi.web@gmx.de>
28 * Added: --disable-music and music on/off menu option
29 Duong-Khang NGUYEN <neoneurone@users.sf.net>
31 * Changed out some music. Created sped-up versions of songs for when
33 Bill Kendrick <bill@newbreedsoftware.com>
35 * New laptop enemy graphics. Sounds when you stomp and kick them.
36 Bill Kendrick <bill@newbreedsoftware.com>
39 0.0.5 - December 24th, 2003
40 ---------------------------
42 Tobias Glaesser <tobi.web@gmx.de>
44 * Added a menu. You can set sound and fullscreen on and off for example.
45 Tobias Glaesser <tobi.web@gmx.de>
47 * Improved sound handling again. Added: playing different
48 songs in one level is now supported (now we need new songs!)
49 Duong-Khang NGUYEN <neoneurone@users.sf.net>
51 * Added 'PAUSE' feature.
52 Tobias Glaesser <tobi.web@gmx.de>
54 * Levels have to specify a theme now.
55 Tobias Glaesser <tobi.web@gmx.de>
57 * Fixed FIXME (tux doesn't die anymore, when he reaches the end of a level).
58 And added a result-screen. (Nothing spectacular ;) )
59 Tobias Glaesser <tobi.web@gmx.de>
61 * Fixed FIXME (sound when 100 distros are reached).
62 And set the maximum lives to 4.
63 Tobias Glaesser <tobi.web@gmx.de>
65 * New images for the shared folder.
66 Duong-Khang NGUYEN <neoneurone@users.sf.net>
68 * command-line option "--disable-sound" and "--help" now work
69 Duong-Khang NGUYEN <neoneurone@users.sf.net>
71 * Added high score feature.
72 Adam Czachorowski <gislan@o2.pl>
74 * Surfaces converted to display format for speed.
75 (Thanks to SDL_DisplayFormatAlpha() - wasn't around a few years ago!)
77 * Sped up FPS (throttle)
79 * Adding a new level (level,images,music) should be very easy now!
80 Tobias Glaesser <tobi.web@gmx.de>
82 * Shooting enemies increases score
83 Tobias Glaesser <tobi.web@gmx.de>
86 Tobias Glaesser <tobi.web@gmx.de>
88 * Added 'make install PREFIX=/usr' and 'make uninstall PREFIX=/usr'
89 Tobias Glaesser <tobi.web@gmx.de>
91 * Initial support for additional levels.
92 Tobias Glaesser <tobi.web@gmx.de>
94 * One-ups ever 100 distros
95 Tobias Glaesser <tobi.web@gmx.de>
98 Tobias Glaesser <tobi.web@gmx.de>
100 0.0.4 - July 15, 2002
101 ---------------------
102 * Fixed source so that "nosound" target would actually compile and build.
108 * Coin bricks can be hit multiple times.
109 * You lose shooting (coffee) power-up if you get hurt.
111 * Added "distros" counter to screen.
112 * Added new enemy: Evil Money Bags
113 * Game aborted if sounds/music couldn't be loaded. Fixed.
116 0.0.2 - November 8, 2001
117 ------------------------
118 * Added "--version" and skeleton "--help" displays
119 * More sound effects.
120 * Laptop bad-guy fixed.
121 * Skidding images created.
122 * Initial music code added.
123 * Bullets kill enemies.
124 * Golden Herring (invincibility) upgrade added.
127 0.0.1 - December 3, 2000
128 ------------------------
130 Eric Windish <raptor@bwbohh.net>
133 Ian <brooke@jump.net>
136 INITIAL RELEASE 0.0.0 - April 11, 2000
137 --------------------------------------
138 * Initial alpha release.