1 CHANGES.txt for Super Tux
3 by Bill Kendrick & Tobias Glaesser
4 bill@newbreedsoftware.com
5 http://www.newbreedsoftware.com/supertux/
7 0.0.5 - December 24th, 2003
8 ---------------------------
10 Tobias Glaesser <tobi.web@gmx.de>
12 * Added a menu. You can set sound and fullscreen on and off for example.
13 Tobias Glaesser <tobi.web@gmx.de>
15 * Improved sound handling again. Added: playing different
16 songs in one level is now supported (now we need new songs!)
17 Duong-Khang NGUYEN <neoneurone@users.sf.net>
19 * Added 'PAUSE' feature.
20 Tobias Glaesser <tobi.web@gmx.de>
22 * Levels have to specify a theme now.
23 Tobias Glaesser <tobi.web@gmx.de>
25 * Fixed FIXME (tux doesn't die anymore, when he reaches the end of a level).
26 And added a result-screen. (Nothing spectacular ;) )
27 Tobias Glaesser <tobi.web@gmx.de>
29 * Fixed FIXME (sound when 100 distros are reached).
30 And set the maximum lives to 4.
31 Tobias Glaesser <tobi.web@gmx.de>
33 * New images for the shared folder.
34 Duong-Khang NGUYEN <neoneurone@users.sf.net>
36 * command-line option "--disable-sound" and "--help" now work
37 Duong-Khang NGUYEN <neoneurone@users.sf.net>
39 * Added high score feature.
40 Adam Czachorowski <gislan@o2.pl>
42 * Surfaces converted to display format for speed.
43 (Thanks to SDL_DisplayFormatAlpha() - wasn't around a few years ago!)
45 * Sped up FPS (throttle)
47 * Adding a new level (level,images,music) should be very easy now!
48 Tobias Glaesser <tobi.web@gmx.de>
50 * Shooting enemies increases score
51 Tobias Glaesser <tobi.web@gmx.de>
54 Tobias Glaesser <tobi.web@gmx.de>
56 * Added 'make install PREFIX=/usr' and 'make uninstall PREFIX=/usr'
57 Tobias Glaesser <tobi.web@gmx.de>
59 * Initial support for additional levels.
60 Tobias Glaesser <tobi.web@gmx.de>
62 * One-ups ever 100 distros
63 Tobias Glaesser <tobi.web@gmx.de>
66 Tobias Glaesser <tobi.web@gmx.de>
70 * Fixed source so that "nosound" target would actually compile and build.
76 * Coin bricks can be hit multiple times.
77 * You lose shooting (coffee) power-up if you get hurt.
79 * Added "distros" counter to screen.
80 * Added new enemy: Evil Money Bags
81 * Game aborted if sounds/music couldn't be loaded. Fixed.
84 0.0.2 - November 8, 2001
85 ------------------------
86 * Added "--version" and skeleton "--help" displays
88 * Laptop bad-guy fixed.
89 * Skidding images created.
90 * Initial music code added.
91 * Bullets kill enemies.
92 * Golden Herring (invincibility) upgrade added.
95 0.0.1 - December 3, 2000
96 ------------------------
98 Eric Windish <raptor@bwbohh.net>
101 Ian <brooke@jump.net>
104 INITIAL RELEASE 0.0.0 - April 11, 2000
105 --------------------------------------
106 * Initial alpha release.