1 CHANGES.txt for Super Tux
4 bill@newbreedsoftware.com
5 http://www.newbreedsoftware.com/supertux/
9 * Added high score feature.
10 Adam Czachorowski <gislan@o2.pl>
12 * Surfaces converted to display format for speed.
13 (Thanks to SDL_DisplayFormatAlpha() - wasn't around a few years ago!)
15 * Sped up FPS (throttle)
20 * Fixed source so that "nosound" target would actually compile and build.
26 * Coin bricks can be hit multiple times.
27 * You lose shooting (coffee) power-up if you get hurt.
29 * Added "distros" counter to screen.
30 * Added new enemy: Evil Money Bags
31 * Game aborted if sounds/music couldn't be loaded. Fixed.
34 0.0.2 - November 8, 2001
35 ------------------------
36 * Added "--version" and skeleton "--help" displays
38 * Laptop bad-guy fixed.
39 * Skidding images created.
40 * Initial music code added.
41 * Bullets kill enemies.
42 * Golden Herring (invincibility) upgrade added.
45 0.0.1 - December 3, 2000
46 ------------------------
48 Eric Windish <raptor@bwbohh.net>
54 INITIAL RELEASE 0.0.0 - April 11, 2000
55 --------------------------------------
56 * Initial alpha release.