1 CHANGES.txt for Super Tux
4 bill@newbreedsoftware.com
5 http://www.newbreedsoftware.com/supertux/
9 * Added high score feature.
10 Adam Czachorowski <gislan@o2.pl>
12 * Surfaces converted to display format for speed.
13 (Thanks to SDL_DisplayFormatAlpha() - wasn't around a few years ago!)
15 * Sped up FPS (throttle)
17 * Adding a new level (level,images,music) should be very easy now!
18 Tobias Glaesser <tobi.web@gmx.de>
20 * Shooting enemies increases score
21 Tobias Glaesser <tobi.web@gmx.de>
24 Tobias Glaesser <tobi.web@gmx.de>
26 * Added 'make install PREFIX=/usr' and 'make uninstall PREFIX=/usr'
27 Tobias Glaesser <tobi.web@gmx.de>
29 * Initial support for additional levels.
30 Tobias Glaesser <tobi.web@gmx.de>
32 * Added small "Level 2"
33 Tobias Glaesser <tobi.web@gmx.de>
35 * One-ups ever 100 distros
36 Tobias Glaesser <tobi.web@gmx.de>
43 * Fixed source so that "nosound" target would actually compile and build.
49 * Coin bricks can be hit multiple times.
50 * You lose shooting (coffee) power-up if you get hurt.
52 * Added "distros" counter to screen.
53 * Added new enemy: Evil Money Bags
54 * Game aborted if sounds/music couldn't be loaded. Fixed.
57 0.0.2 - November 8, 2001
58 ------------------------
59 * Added "--version" and skeleton "--help" displays
61 * Laptop bad-guy fixed.
62 * Skidding images created.
63 * Initial music code added.
64 * Bullets kill enemies.
65 * Golden Herring (invincibility) upgrade added.
68 0.0.1 - December 3, 2000
69 ------------------------
71 Eric Windish <raptor@bwbohh.net>
77 INITIAL RELEASE 0.0.0 - April 11, 2000
78 --------------------------------------
79 * Initial alpha release.