1 CHANGES.txt for Super Tux
3 by Bill Kendrick & Tobias Glaesser
4 bill@newbreedsoftware.com
5 http://www.newbreedsoftware.com/supertux/
8 0.0.6 - current CVS version
9 ---------------------------
10 * Added realistic physic. Only implemented for the bad money atm.
11 Tobias Glaesser <tobi.web@gmx.de>
13 * Created new letters.
14 Ingo Ruhnke <grumbel@gmx.de>
16 * Gameplay fixes. (with the aim to make it at least as playable as 0.0.5 was)
17 Tobias Glaesser <tobi.web@gmx.de>
19 * Flexible font (text) handling.
20 Tobias Glaesser <tobi.web@gmx.de>
22 * Rewritten menu code.
23 Tobias Glaesser <tobi.web@gmx.de>
25 * Upgrades go into the opposite direction Tux collided with.
26 Ricardo Cruz <rick2@aeiou.pt>
28 * First implementation of a graphical leveleditor interface.
29 Tobias Glaesser <tobi.web@gmx.de>
31 * You can test levels directly in the leveleditor.
32 Ricardo Cruz <rick2@aeiou.pt> & Tobias Glaesser <tobi.web@gmx.de>
34 * Reinit timers when tux dies.
35 Duong-Khang NGUYEN <neoneurone@users.sf.net>
37 * Got rid of the TEXTURE_RECTANGLE NVIDIA extension. It should be possible
38 to play the game in OpenGl mode with the most graphic cards now.
39 Tobias Glaesser <tobi.web@gmx.de>
41 * Added optional backgrounds for levels.
42 Tobias Glaesser <tobi.web@gmx.de>
44 * First code to optimize the FPS. The maximum are 100 FPS.
45 Tobias Glaesser <tobi.web@gmx.de>
47 * Introduced command line option --show-fps. It's self-describing. :)
48 Tobias Glaesser <tobi.web@gmx.de>
50 * Text is displayed correctly in OpenGL mode now.
51 Tobias Glaesser <tobi.web@gmx.de>
53 * Alpha works in OpenGL mode now.
54 Tobias Glaesser <tobi.web@gmx.de>
56 * Rewrite of text/font related code, which should bring huge performance increases to you.
57 Tobias Glaesser <tobi.web@gmx.de>
59 * Added a highscore background and improved the name input code.
60 Tobias Glaesser <tobi.web@gmx.de>
62 * Added feature to enter your name for a new highscore.
63 Ricardo Cruz <rick2@aeiou.pt>
65 * Grid support for the leveleditor and you can look
66 what's inside a brick now.
67 Ricardo Cruz <rick2@aeiou.pt>
69 * Initial infrastructure for mapping keys.
70 Tobias Glaesser <tobi.web@gmx.de> & Ricardo Cruz <rick2@aeiou.pt>
72 * Fixed a little displaying bug of upgrades.
73 Ricardo Cruz <rick2@aeiou.pt>
75 * Improved and fixed the sound support another time.
76 Duong-Khang NGUYEN <neoneurone@users.sf.net>
78 * Fixed uncorrect use of TIME_WARNING.
79 Duong-Khang NGUYEN <neoneurone@users.sf.net>
81 * Provided hint for fixing memory leak when fullscreen is toggled.
82 Ricardo Cruz <rick2@aeiou.pt>
84 * Made the code more flexible. This means we could add support for two-player games
85 relativly easily and add tons of bad guys in the future.
86 Tobias Glaesser <tobi.web@gmx.de>
88 * You can achieve as many frames as your hardware allows now.
89 Tobias Glaesser <tobi.web@gmx.de>
91 * Timers calculate with the real time now.
92 (FIXME: Pause doesn't work properly for now)
93 Tobias Glaesser <tobi.web@gmx.de>
95 * Introduced highly experimental OpenGL mode.
96 Tobias Glaesser <tobi.web@gmx.de>
98 * Restructured much code or even all code of SuperTux in an object orientated way.
99 Yeah, that's even possible in C and brought many new source-files to us. ;)
100 Tobias Glaesser <tobi.web@gmx.de>
102 * Fixes and improvements for the leveleditor.
103 Ricardo Cruz <rick2@aeiou.pt>
105 * WIN32 build fixes and memory freeing fixes.
106 Duong-Khang NGUYEN <neoneurone@users.sf.net>
108 * Can now hold and shoot laptops by holding fire and approaching a flat one.
109 Dan Koestler <offipso@abeminds.com>
111 * Fixed possible segfaults.
112 Tobias Glaesser <tobi.web@gmx.de>
114 * Reorganized level-code and introced level-subset-structure.
115 Tobias Glaesser <tobi.web@gmx.de>
117 * Fixed Amiga/MorphOS build problem.
118 SixK <dasixk@free.fr>
121 Tobias Glaesser <tobi.web@gmx.de>
123 * Fixed the menu-flickering and added a cool shadow effect.
124 Ricardo Cruz <rick2@aeiou.pt> & Tobias Glaesser <tobi.web@gmx.de>
126 * Fixed some issues around our new leveleditor.
127 Tobias Glaesser <tobi.web@gmx.de>
129 * New leveleditor! I'd like to put a second and a third exclamation mark here. :)
130 Ricardo Cruz <rick2@aeiou.pt>
132 * Added: stereo sounds
133 Duong-Khang NGUYEN <neoneurone@users.sf.net>
135 * Added: displaying tux left
136 Tobias Glaesser <tobi.web@gmx.de>
138 * Added: --disable-music and music on/off menu option
139 Duong-Khang NGUYEN <neoneurone@users.sf.net>
141 * Changed out some music. Created sped-up versions of songs for when
143 Bill Kendrick <bill@newbreedsoftware.com>
145 * New laptop enemy graphics. Sounds when you stomp and kick them.
146 Bill Kendrick <bill@newbreedsoftware.com>
149 0.0.5 - December 24th, 2003
150 ---------------------------
152 Tobias Glaesser <tobi.web@gmx.de>
154 * Added a menu. You can set sound and fullscreen on and off for example.
155 Tobias Glaesser <tobi.web@gmx.de>
157 * Improved sound handling again. Added: playing different
158 songs in one level is now supported (now we need new songs!)
159 Duong-Khang NGUYEN <neoneurone@users.sf.net>
161 * Added 'PAUSE' feature.
162 Tobias Glaesser <tobi.web@gmx.de>
164 * Levels have to specify a theme now.
165 Tobias Glaesser <tobi.web@gmx.de>
167 * Fixed FIXME (tux doesn't die anymore, when he reaches the end of a level).
168 And added a result-screen. (Nothing spectacular ;) )
169 Tobias Glaesser <tobi.web@gmx.de>
171 * Fixed FIXME (sound when 100 distros are reached).
172 And set the maximum lives to 4.
173 Tobias Glaesser <tobi.web@gmx.de>
175 * New images for the shared folder.
176 Duong-Khang NGUYEN <neoneurone@users.sf.net>
178 * command-line option "--disable-sound" and "--help" now work
179 Duong-Khang NGUYEN <neoneurone@users.sf.net>
181 * Added high score feature.
182 Adam Czachorowski <gislan@o2.pl>
184 * Surfaces converted to display format for speed.
185 (Thanks to SDL_DisplayFormatAlpha() - wasn't around a few years ago!)
187 * Sped up FPS (throttle)
189 * Adding a new level (level,images,music) should be very easy now!
190 Tobias Glaesser <tobi.web@gmx.de>
192 * Shooting enemies increases score
193 Tobias Glaesser <tobi.web@gmx.de>
195 * Game over sequence.
196 Tobias Glaesser <tobi.web@gmx.de>
198 * Added 'make install PREFIX=/usr' and 'make uninstall PREFIX=/usr'
199 Tobias Glaesser <tobi.web@gmx.de>
201 * Initial support for additional levels.
202 Tobias Glaesser <tobi.web@gmx.de>
204 * One-ups ever 100 distros
205 Tobias Glaesser <tobi.web@gmx.de>
208 Tobias Glaesser <tobi.web@gmx.de>
210 0.0.4 - July 15, 2002
211 ---------------------
212 * Fixed source so that "nosound" target would actually compile and build.
218 * Coin bricks can be hit multiple times.
219 * You lose shooting (coffee) power-up if you get hurt.
221 * Added "distros" counter to screen.
222 * Added new enemy: Evil Money Bags
223 * Game aborted if sounds/music couldn't be loaded. Fixed.
226 0.0.2 - November 8, 2001
227 ------------------------
228 * Added "--version" and skeleton "--help" displays
229 * More sound effects.
230 * Laptop bad-guy fixed.
231 * Skidding images created.
232 * Initial music code added.
233 * Bullets kill enemies.
234 * Golden Herring (invincibility) upgrade added.
237 0.0.1 - December 3, 2000
238 ------------------------
240 Eric Windish <raptor@bwbohh.net>
243 Ian <brooke@jump.net>
246 INITIAL RELEASE 0.0.0 - April 11, 2000
247 --------------------------------------
248 * Initial alpha release.