1 CHANGES.txt for Super Tux
4 bill@newbreedsoftware.com
5 http://www.newbreedsoftware.com/supertux/
7 0.0.5 - December 19th, 2003 - ???
8 ---------------------------
9 * Fixed FIXME (sound when 100 distros are reached).
10 And set the maximum lives to 4.
11 Tobias Glaesser <tobi.web@gmx.de>
13 * New images for the shared folder.
14 Duong-Khang NGUYEN <neoneurone@users.sf.net>
16 * command-line option "--disable-sound" and "--help" now work
17 Duong-Khang NGUYEN <neoneurone@users.sf.net>
19 * Added high score feature.
20 Adam Czachorowski <gislan@o2.pl>
22 * Surfaces converted to display format for speed.
23 (Thanks to SDL_DisplayFormatAlpha() - wasn't around a few years ago!)
25 * Sped up FPS (throttle)
27 * Adding a new level (level,images,music) should be very easy now!
28 Tobias Glaesser <tobi.web@gmx.de>
30 * Shooting enemies increases score
31 Tobias Glaesser <tobi.web@gmx.de>
34 Tobias Glaesser <tobi.web@gmx.de>
36 * Added 'make install PREFIX=/usr' and 'make uninstall PREFIX=/usr'
37 Tobias Glaesser <tobi.web@gmx.de>
39 * Initial support for additional levels.
40 Tobias Glaesser <tobi.web@gmx.de>
42 * Added small "Level 2"
43 Tobias Glaesser <tobi.web@gmx.de>
45 * One-ups ever 100 distros
46 Tobias Glaesser <tobi.web@gmx.de>
49 Tobias Glaesser <tobi.web@gmx.de>
53 * Fixed source so that "nosound" target would actually compile and build.
59 * Coin bricks can be hit multiple times.
60 * You lose shooting (coffee) power-up if you get hurt.
62 * Added "distros" counter to screen.
63 * Added new enemy: Evil Money Bags
64 * Game aborted if sounds/music couldn't be loaded. Fixed.
67 0.0.2 - November 8, 2001
68 ------------------------
69 * Added "--version" and skeleton "--help" displays
71 * Laptop bad-guy fixed.
72 * Skidding images created.
73 * Initial music code added.
74 * Bullets kill enemies.
75 * Golden Herring (invincibility) upgrade added.
78 0.0.1 - December 3, 2000
79 ------------------------
81 Eric Windish <raptor@bwbohh.net>
87 INITIAL RELEASE 0.0.0 - April 11, 2000
88 --------------------------------------
89 * Initial alpha release.