supertux.git
2014-01-28 Benjamin LeducTranslation update
2014-01-28 LMHExplosions destroy bricks
2014-01-27 Tobias MarkusResetting to previous powerups and coin count when...
2014-01-26 Tobias MarkusAdding nullchecks to resources.cpp in order to fix...
2014-01-25 Benjamin Leducremove an useless file
2014-01-24 Tobias MarkusLower savebell sound for bigger bell
2014-01-23 Tobias MarkusChange email address in SuperTux.appdata.xml file
2014-01-23 Benjamin LeducAdd appdata
2014-01-13 Benjamin LeducZvNjGB4k
2014-01-08 Tobias MarkusDecreasing egg animation speed by 5 fps in order for...
2014-01-03 LMHRevert "Speed improvement: Moving check online to diffe...
2014-01-02 Benjamin LeducTransation update
2013-12-29 LMHAdded a dead_script to ghosttree so that issue #34...
2013-12-29 LMHRenamed some variables for rusty_trampoline since the...
2013-12-23 SuperMATcopyright update-2
2013-12-23 SuperMATcopyright update
2013-12-19 Benjamin Leduccredits update-2
2013-12-19 Benjamin Leduccredits update
2013-12-18 Tobias MarkusWIP improvement: Egg powerup rotation
2013-12-17 Benjamin Leductrouble in coding-UTF-8
2013-12-17 Benjamin Leductrouble in coding-UTF-8
2013-12-17 Benjamin Leductrouble in coding
2013-12-17 Benjamin LeducTinygettext little hack
2013-12-17 Benjamin Leduc=Languages upgrade
2013-12-16 Tobias MarkusUsing filename instead of author and level name
2013-12-16 Tobias MarkusShowing git commit hash in title bar instead of svn...
2013-12-15 Tobias MarkusAdding level author and name to level license warning
2013-12-15 Tobias MarkusAdding current level name and author to badguy warning
2013-12-15 Tobias MarkusSpeed improvement: Moving check online to different...
2013-12-09 Tobias MarkusDon't count angrystone in level stats
2013-11-23 SuperMATUpdate OS X Info.plist to newer identifier and 0.3...
2013-11-23 SuperMATAllow OS X users to remove SuperTux using Launchpad
2013-11-16 Benjamin Leduc=Language and font update
2013-11-11 Tobias MarkusFixing compiler errors on Mavericks (not sure if those...
2013-11-10 Benjamin LeducTraditional chiness pictograms addition
2013-11-07 LMHSome minor code cleanup resulting from a user running...
2013-11-07 LMHChanges to gitignore to make working with translations...
2013-11-05 Tobias MarkusDon't resurrect zeekling when colliding after squished
2013-11-04 CT. da'Bombfixed forest slop tiling issues bug#73
2013-11-04 Tobias MarkusDo not resurrect squished bouncing snowball when collid...
2013-11-01 Tobias MarkusFixing SuperTux crashes when compiled on Mac OS X 10.9
2013-10-28 Tobias MarkusFixing some more compiler errors in Maverick
2013-10-28 Tobias MarkusFixing variable warnings in mrtree.cpp
2013-10-28 LMHInform players of coin cost to use checkpoints, fixes...
2013-10-28 LMHTweak to allow MinGW to compile, issues #26 & 27
2013-10-22 Benjamin LeducDevanagari upgrade
2013-10-22 Benjamin LeducDevanagari upgrade
2013-10-21 Benjamin LeducLanguage update
2013-10-13 Tobias MarkusMove falling badguys to LAYER_FALLING (= 500), fixes...
2013-10-13 Tobias MarkusNit: typo
2013-10-13 Benjamin LeducTranslation updates
2013-10-13 Tobias MarkusCredits fix
2013-10-13 Benjamin LeducTranslation updates
2013-10-13 Benjamin LeducBelarusian translation and font
2013-10-13 Tobias MarkusRevert "Belarusian translation and font" due to startup...
2013-10-13 Benjamin LeducBelarusian translation and font
2013-10-13 Tobias MarkusHaywire not moving when jumping on it after freezing
2013-10-09 Benjamin Leducdevanagari font basic support
2013-10-08 Benjamin Leducforgoten files for greek support
2013-10-08 Benjamin Leductranslation update and addition
2013-10-08 Benjamin Leducaddition of greek font
2013-10-02 LMHKeep dead Tux small, resolves bug#638 and issue#5
2013-10-02 LMHMore options for narrow snow tiles, bug# 1029.
2013-10-02 LMHAdded several OS-specific rules to .gitignore
2013-09-28 Tobias MarkusMore effective method of freeing tilesets
2013-09-27 Tobias MarkusIssue 952: Unloading/freeing all tilesets prior to...
2013-09-25 LMHChanged the draw layer of coins from LAYER_TILES to...
2013-09-25 LMHFixed a background flaw in 'The Escape'
2013-09-22 Wolfgang BeckerWhen creating a brick object to handle tiles with attri...
2013-09-21 Benjamin LeducMerge branch 'master' of https://code.google.com/p...
2013-09-20 Benjamin LeducUpdated translations
2013-09-17 LMHNew sounds: cracking, icecrash, pop, and sizzle.
2013-09-15 LMHSnowman enhancements: dead-script is passed to snowball...
2013-09-15 LMHCheck to make sure worldmap level sprite has a 'perfect...
2013-09-15 LMHRecast 'Arctic Ruins' in icebridge and antarctic water...
2013-09-15 LMHRemoved annoying white line that appeared on big Tux...
2013-09-15 LMHTouched up antarctic water tiles
2013-09-15 LMHBadguy and graphic upgrades to level 'The Shattered...
2013-09-15 LMHAdded a warning message alerting that a badguy included...
2013-09-15 LMHParallax background and badguy tweaks to level 'The...
2013-09-14 LMHParallax background to 'A Mysterious House of Ice'
2013-09-14 LMHAdded parallax background and made tweaks to 'A Path...
2013-09-12 CT. da'Bombhalf fix for bug 622
2013-09-12 Tobias MarkusIssue 1015: Adding null-checks to GLRenderer::draw_surface
2013-09-10 LMH--amend
2013-09-10 LMHAddon manager references a different index to keep...
2013-09-10 LMHRecast the end of the cave sequence in darksnow2 tiles
2013-09-10 LMHReplaced holes with spikes and removed useless badguys...
2013-09-10 LMHHaywire makes noise when enraged
2013-09-10 LMHWeakBlocks draw in front of other objects allowing...
2013-09-10 LMHAdded some space back to a couple of tilegroups so...
2013-09-08 LMHMade the secret area in 'Entrance to the Cave' a bit...
2013-09-08 LMHPrevent livefire from wakeing from sleep while in the...
2013-09-08 LMHAdded a missing 'break' statement to statistics
2013-09-07 LMHRecast 'Living in a Fridge' in the darksnow2 tileset...
2013-09-07 LMHBonusBlock drawn on same layer as Block again
2013-09-07 LMHMore recoloring of editor icons
2013-09-07 LMHMoved a bouncing snowball in 'Under the Ice' so that...
2013-09-07 LMHRecolored secret area editor icon to match area color...
2013-09-07 LMHSecret areas can also trigger a script
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