supertux.git
2013-10-21 Benjamin LeducLanguage update
2013-10-13 Tobias MarkusMove falling badguys to LAYER_FALLING (= 500), fixes...
2013-10-13 Tobias MarkusNit: typo
2013-10-13 Benjamin LeducTranslation updates
2013-10-13 Tobias MarkusCredits fix
2013-10-13 Benjamin LeducTranslation updates
2013-10-13 Benjamin LeducBelarusian translation and font
2013-10-13 Tobias MarkusRevert "Belarusian translation and font" due to startup...
2013-10-13 Benjamin LeducBelarusian translation and font
2013-10-13 Tobias MarkusHaywire not moving when jumping on it after freezing
2013-10-09 Benjamin Leducdevanagari font basic support
2013-10-08 Benjamin Leducforgoten files for greek support
2013-10-08 Benjamin Leductranslation update and addition
2013-10-08 Benjamin Leducaddition of greek font
2013-10-02 LMHKeep dead Tux small, resolves bug#638 and issue#5
2013-10-02 LMHMore options for narrow snow tiles, bug# 1029.
2013-10-02 LMHAdded several OS-specific rules to .gitignore
2013-09-28 Tobias MarkusMore effective method of freeing tilesets
2013-09-27 Tobias MarkusIssue 952: Unloading/freeing all tilesets prior to...
2013-09-25 LMHChanged the draw layer of coins from LAYER_TILES to...
2013-09-25 LMHFixed a background flaw in 'The Escape'
2013-09-22 Wolfgang BeckerWhen creating a brick object to handle tiles with attri...
2013-09-21 Benjamin LeducMerge branch 'master' of https://code.google.com/p...
2013-09-20 Benjamin LeducUpdated translations
2013-09-17 LMHNew sounds: cracking, icecrash, pop, and sizzle.
2013-09-15 LMHSnowman enhancements: dead-script is passed to snowball...
2013-09-15 LMHCheck to make sure worldmap level sprite has a 'perfect...
2013-09-15 LMHRecast 'Arctic Ruins' in icebridge and antarctic water...
2013-09-15 LMHRemoved annoying white line that appeared on big Tux...
2013-09-15 LMHTouched up antarctic water tiles
2013-09-15 LMHBadguy and graphic upgrades to level 'The Shattered...
2013-09-15 LMHAdded a warning message alerting that a badguy included...
2013-09-15 LMHParallax background and badguy tweaks to level 'The...
2013-09-14 LMHParallax background to 'A Mysterious House of Ice'
2013-09-14 LMHAdded parallax background and made tweaks to 'A Path...
2013-09-12 CT. da'Bombhalf fix for bug 622
2013-09-12 Tobias MarkusIssue 1015: Adding null-checks to GLRenderer::draw_surface
2013-09-10 LMH--amend
2013-09-10 LMHAddon manager references a different index to keep...
2013-09-10 LMHRecast the end of the cave sequence in darksnow2 tiles
2013-09-10 LMHReplaced holes with spikes and removed useless badguys...
2013-09-10 LMHHaywire makes noise when enraged
2013-09-10 LMHWeakBlocks draw in front of other objects allowing...
2013-09-10 LMHAdded some space back to a couple of tilegroups so...
2013-09-08 LMHMade the secret area in 'Entrance to the Cave' a bit...
2013-09-08 LMHPrevent livefire from wakeing from sleep while in the...
2013-09-08 LMHAdded a missing 'break' statement to statistics
2013-09-07 LMHRecast 'Living in a Fridge' in the darksnow2 tileset...
2013-09-07 LMHBonusBlock drawn on same layer as Block again
2013-09-07 LMHMore recoloring of editor icons
2013-09-07 LMHMoved a bouncing snowball in 'Under the Ice' so that...
2013-09-07 LMHRecolored secret area editor icon to match area color...
2013-09-07 LMHSecret areas can also trigger a script
2013-09-07 LMHLevel into screen will now display target time if defin...
2013-09-07 LMHWorldmap stats report level target time
2013-09-06 LMHAdded ability to define a 'target time' for levels...
2013-09-06 LMHHide stats on levels that have none
2013-09-06 LMHStalactites break free when disturbed by fire and ice...
2013-09-04 LMHAdded a negative y-velocity component to horizontal...
2013-09-04 LMHIcecrusher will no longer drop if there are static...
2013-09-03 LMHTweaked worldmap HUD.
2013-09-03 LMHAdded a secondary coin sound to distinguish between...
2013-09-03 Tobias MarkusRecompressing newly added files
2013-09-03 LMHWorldmap now supports an additional level sprite action...
2013-09-02 LMHMade short_fuse explode when hit with bullets of all...
2013-09-02 LMHImproved death mechanics of livefire
2013-09-02 LMHImproved death mechanics of flame and iceflame.
2013-09-02 LMHAdded level to Incubator Island: 'Primed for Action'
2013-09-02 LMHTweaked the backflip timer so that Tux cannot cancel...
2013-09-02 LMHRemoved coin penalty for aborting a level- this needs...
2013-09-02 LMHUsing a reset point no longer marks statistics as invalid.
2013-09-02 LMHDispensed badguys are no longer counted in level stats.
2013-08-31 Wolfgang BeckerTux can stop to backflip at will. Holding jump continue...
2013-08-29 LMHReverted part of revision 02c347cdae86.
2013-08-29 Wolfgang BeckerTux can stop to backflip when landing on objects. Holdi...
2013-08-28 LMHAdded ice-slick tiles that can be used to make various...
2013-08-27 LMHSpikes for all directions
2013-08-27 LMHConcept art for LiveFire
2013-08-27 Tobias MarkusChanging the order in which the components are loaded...
2013-08-26 LMHCleaned up some junk in bonus_block.
2013-08-25 Tobias MarkusPrevent previous music from playing when sound file...
2013-08-25 Tobias Markus[bug 952 partial] Free mouse cursor surface before...
2013-08-23 Tobias MarkusChecking if badguy is active before double-killing...
2013-08-23 Tobias MarkusFix credits font size for Marcin Kocur
2013-08-22 Tobias MarkusDon't kill badguys twice when hitting spike after falli...
2013-08-22 LMHAppearance of vertical movement to owl graphics
2013-08-22 LMHMade the eyes of owl more owl-like
2013-08-22 LMHAdded some contrast, blended colors, and added texture...
2013-08-21 LMHFinish making powerups drop out of bonus blocks when...
2013-08-21 LMHStart working on a bonusblock drop procedure for when...
2013-08-21 LMHRemoved level 'The Mountain Pass' introduced climbing...
2013-08-21 CT. da'BombImproved owl graphics
2013-08-19 Tobias MarkusFix dangling else in sqapi.cpp
2013-08-19 Tobias Markusbug 1001 part: Fix compiler warnings in iSpy
2013-08-19 LMHAdded a .gitignore file for common build and patching...
2013-08-18 Tobias MarkusIssue 1001: Fix compilation warning
2013-08-17 Tobias MarkusPartial resolution of bug 952
2013-08-17 Tobias MarkusRecompress PNG images to save space, load time. Bug...
2013-08-17 LMHReplaced flames with iceflames in 'You Have 1 Minute...
2013-08-17 LMHNew elements and tweaks to world 1 levels prior to...
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