My cool commit message
[supertux.git] / src /
2013-08-31 Benjamin LeducMy cool commit message
2013-08-24 Benjamin Leduc modified: CMakeLists.txt
2013-08-19 Tobias Markusbug 1001 part: Fix compiler warnings in iSpy
2013-08-18 Tobias MarkusIssue 1001: Fix compilation warning
2013-08-17 Tobias MarkusPartial resolution of bug 952
2013-08-13 LMHSet default behavior for red potion powerups to flip...
2013-08-13 LMHTweaks to HeavyCoin to make it placeable in the editor
2013-08-12 Tobias MarkusStrings in the addon manager can now be translated...
2013-08-12 Tobias MarkusReset points no longer activate if already in ringing...
2013-08-10 LMHOmit the copyright date from translation in the title...
2013-08-10 Tobias MarkusAllow butt-jumping on infoblocks
2013-08-08 LMHAdded a phase factor to dazed icecrusher eye motion...
2013-08-03 LMHCleaned up icecrusher eye socket graphics, made eyes...
2013-07-31 LMHLarge icecrusher sprites also support eye animation...
2013-07-28 LMHAnimated eyes of icecrusher to follow Tux
2013-07-25 LMHIcecrusher makes noise when hitting and throws up parti...
2013-07-19 LMHAdded a version of mriceblock that does not fall off...
2013-07-19 LMHMerge branch 'glow_effects'
2013-07-16 LMHNew BadGuy: GoldBomb - a bomb that throws a bunch of...
2013-07-16 Tobias MarkusUnified some [DEBUG] log calls, bug 994.
2013-07-16 LMHModified conditions in which Tux can release objects.
2013-07-16 LMHHeavyCoins make noise when they collide with solid...
2013-07-13 LMHNew BonusBlock content: 'explode' - a coin explosion.
2013-07-13 LMHReduced code for HeavyCoin used by CoinRain, correcting...
2013-07-13 LMHShort Fuse runs dead-script when exploding, not just...
2013-07-11 LMHNew BonusBlock content: 'coinrain'. Causes ten coins...
2013-07-11 LMHCustom BonusBlocks now always run scripts if defined...
2013-07-11 LMHClimbing animation stops when Tux is not in motion
2013-07-08 LMHRestored coin-cost for reset points and added a coin...
2013-07-08 LMHSet version to 0.3.4-GIT
2013-07-08 Daniela FerrazOwl releases payload when killed by fire of invincibili...
2013-07-06 LMHRenamed walkingflame to livefire including sleeping...
2013-07-06 LMHConsolidated code for walkingflame and swalking flame...
2013-07-03 Daniela FerrazOwl releases payload just prior to leaving the sector...
2013-06-19 LMHTextscroller tweak to prevent jumping when 'Jump with...
2013-06-18 LMHStopped Tux from finishing execution of a backflip...
2013-06-15 LMHNew BadGuys (code only): 'walkingflame', 'swalkingflame...
2013-06-15 LMHSet SSpiky max drop height to the same value as Spiky...
2013-06-15 LMHImproved color candle light appearance
2013-06-15 LMHImproved iceflame graphics
2013-05-28 Jann HornLisp parsing tweak: use atoi and strtof instead of...
2013-05-21 Jann HornSame PNG file no longer decoded multiple times for...
2013-05-21 Tobias MarkusFixed compiler warnings, see bug962
2013-05-12 Arian BehvandnejadFixed issue #959: Joystick configuration lost if not...
2013-04-23 Arian BehvandnejadFixed issue #956: mouse wheel scroll toggles active...
2013-04-16 LMHPowerups placed outside of bonus blocks glow if default...
2013-04-16 LMHStrawboxes glow when burning in the dark
2013-04-09 LMHInvincibility sparkles glow in the dark
2013-04-09 LMHEnhanced Willowisp glow, added Kugelblitz glow
2013-04-09 LMHNew BadGuys: 'iceflame' flame with fire vulnerability...
2013-04-09 LMHAdded glow and ice vulnerability to flame
2013-04-09 LMHImproved glow radius of powerups
2013-04-09 LMHExplosions light up immediate area
2013-04-09 LMHFireballs glow in the dark, and added basic torch sprit...
2013-04-09 LMHPowerups glow in the dark
2013-04-09 LMHCandle made more versatile: flicker can be disabled...
2013-03-19 Tobias MarkusFixed several compiler warnings from bug 955
2013-03-19 Tobias MarkusInclude Badguys Killed stat in level endsequence, part...
2013-02-20 LMHMerge branch 'icyworld' new worldmap graphics for Icy...
2013-02-20 LMHTemporary fix to redundant glBlindTexture calls, see...
2013-02-13 Jonas KuemmerlinQuick and dirty fix to respawn camera jump bug; bug 850
2013-02-13 LMHShow 'Badguys killed' in the level intro stats; bug 951
2013-02-06 LMHBug 938: Fixed some compiler warnings under Mac OS X
2012-12-20 LMHMove index for addon manager to Google Code
2012-12-07 LMHNew bonus_block contnet: trampolines & rock
2012-11-28 LMHNew bonus_block content: light
2012-11-23 LMHMulti-coin bonus block (not bricks) handeled correctly...
2012-05-01 Eric NewberryBracked case statements in bonus_block.cpp fixing build...
2012-03-22 LMHMinimal support for climbing graphics
2012-02-20 LMHCleaned up code slop in bonus_block.cpp introduced...
2012-01-31 LMHMerge branch 'lab'
2012-01-31 LMHTux-Worldmap: enabled sprite change for iceflower power...
2012-01-24 LMHNew Object: rusty trampoline code by rgcjonas, graphics...
2012-01-24 LMHScripted Object: gravity can be turned on/off (patch...
2012-01-24 LMHweakblock: ice-themed sprite/behavior added, fire bulle...
2012-01-21 LMHBonusblock enhancements: sprite changable, multi-hit...
2012-01-21 LMHbug fix to lighting and hitbox for mriceblock (bug...
2011-09-28 Wolfgang BeckerMake it compile with 4.6.1.
2011-09-02 Ingo RuhnkeDisabled the frame around the title screen
2011-05-06 Wolfgang BeckerDetermine language on start-up if language is set to...
2011-04-17 Wolfgang Becker* Don't kill Tux after winning a level. (Bug 675)
2011-03-08 Mathnerd314Revert some of binki's evil machinations from bugs...
2011-03-07 Mathnerd314Create and use --print-datadir on supertux2.exe to...
2011-03-07 Mathnerd314Fix for -Werror
2011-03-07 Mathnerd314Secret area messages
2011-01-11 Florian Forstericecrusher.cpp: Remove debug message.
2011-01-10 Christoph Sommercommitted stpatch20110110.diff by Jonas Kümmerlin
2011-01-09 Florian Forstersrc/badguy/dispenser.cpp: Remove debug messages.
2010-09-16 Mathnerd314Patch from ApOsTrOpHe to fix compile errors
2010-08-28 Mathnerd314Coins follow tilemaps or can be given paths
2010-08-28 Mathnerd314Minor MrIceBlock physics tweak
2010-08-24 Wolfgang BeckerSet collision group according to block's solidity....
2010-04-17 Matt McCutchenRecognize a SUPERTUX2_USER_DIR environment variable...
2010-04-17 Matt McCutchenSwitch to boost::format for non-trivial substitution...
2010-04-09 Mathnerd314Bell sound from remaxim (plays on torch/firefly too)
2010-04-04 Mathnerd314Fill in hit properly for slopes (bouncing snowballs...
2010-03-26 Florian ForsterKrosh: Add large (4x4) icecrusher sprite and code.
2010-03-26 Wolfgang BeckerCleanup:
2010-03-26 Wolfgang BeckerDon't copy width and height because collision_static...
2010-03-23 Mathnerd314Minor logic change to KamikazeSnowball
next