smartball: a snowball, smart enough to stay on his platform.
[supertux.git] / src /
2008-02-10 Wolfgang Beckersmartball: a snowball, smart enough to stay on his...
2008-02-09 Christoph SommerNew GameObject "Decal" just displays a static, non...
2008-02-03 Christoph SommerMake Badguy activation dependent of Player position...
2008-02-03 Christoph SommerTux grows faster, stops growing when hit
2008-01-31 Christoph SommerNew Badguy "IceCrusher" drops down to crush Tux and...
2008-01-31 Christoph SommerHurtingPlatform won't kill invincible player
2008-01-31 Christoph Sommerget_nearest_player won't return dying or dead players
2008-01-31 Christoph SommerPlayer::get_velocity
2008-01-31 Matthias Braunmaybe fix camera jumping when respawning
2008-01-26 Christoph SommerForgot a file
2008-01-26 Christoph SommerSingle-Sprite Ice Tux, equalized Sprite dimensions...
2008-01-21 Matthias Braundon't be too pedantic for squirrel sources
2008-01-20 Christoph SommerFire Tux for single-sprite version of tux
2008-01-20 Wolfgang BeckerLoad tilemap when level is in old format.
2008-01-20 Wolfgang BeckerAUTO-canon always shoots towards tux.
2008-01-20 Wolfgang Becker-Use "jump-with-up" in config for all controlers. No...
2008-01-19 Christoph SommerButt Jump. As Big Tux, gain lots of speed and press...
2008-01-19 Christoph SommerStarted making Tux a single sprite again. Still missing...
2008-01-19 Matthias Braunremove jam buildfiles, we're using cmake now and I...
2008-01-18 Wolfgang BeckerOption to jump with up on keyboard.
2008-01-18 Wolfgang BeckerSynced TinyGetText with lincity-ng.
2008-01-08 Matthias Braunforgot to add some files, actually merge 2 tilesets...
2008-01-08 Matthias Braunrewrote/refactored tileset handling, tilesets are now...
2008-01-07 Christoph SommerFirst step towards multiple tilesets per tilemap. Code...
2008-01-06 Matthias Braunimplemented camera style 4 for vertical direction
2008-01-06 Matthias Braunsimplify physic formula a bit
2008-01-06 Christoph SommerPlay stereo effects in relation to camera, not player...
2008-01-06 Christoph SommerSound Manager prints debug info if uncached sounds...
2008-01-06 Christoph Sommerpreload sounds
2008-01-06 Christoph SommerBadguys that die will still trigger collisions during...
2008-01-06 Christoph SommerMr. Ice Block: Enforce 100ms delay between squish and...
2008-01-05 Marek Moeckelfixed a warning that prevented the game from compiling
2008-01-05 Christoph SommerNew email address
2008-01-05 Christoph SommerFix tinygettext problems with multi-line comments at...
2008-01-03 Christoph SommerRemoved unused variable
2008-01-03 Christoph Sommertypo
2008-01-03 Christoph SommerStatistics now show level time in mm:ss.cc format,...
2008-01-03 Christoph SommerReset play_time when level is restarted
2008-01-03 Christoph SommerBigger icon for Mac OS X
2007-12-27 Christoph SommerAdded special "edit" mode to GameSession and Player...
2007-12-27 Christoph SommerRemoved unused GameSession::display_info_box
2007-12-26 Christoph SommerAdded doxygen comments to core game code.
2007-12-21 Wolfgang Beckeradd include for gcc3 in trunk, too
2007-12-20 Christoph SommerPorted changes from 0.3.1 and bumped version to 0.3...
2007-12-20 Christoph SommerAllow scripted inputs to Tux GameObject with a CodeCont...
2007-12-16 Tim Goyarestore trunk
2007-12-16 Tim Goyaclean out source
2007-12-16 Tim Goyamove changes to the right branch
2007-12-16 Tim GoyaInitial integration, lots of broken stuff
2007-12-16 Christoph SommerImproved console rendering at 16:10 aspect ratio
2007-12-16 Christoph SommerCommented out aspect ratio autodetection.
2007-12-16 Christoph SommerMade compiles on MacOS X a bit smoother, activated...
2007-12-10 Tim GoyaMake OpenAL header inclusion more portable
2007-11-18 Christoph SommerDo not skip auto-walk code if player tries to walk...
2007-11-09 Tim GoyaUse SDL_iconv functions for better portability
2007-11-03 Christoph SommerAvoid compiler warning
2007-11-03 Christoph SommerUpgrade to Squirrel 2.1.2 <squirrel-lang.org/>
2007-10-27 Ondřej HošekFix for #245: OS X bundles can now be renamed.
2007-10-07 Tim GoyaFix minor memory leaks
2007-10-07 Ondřej HošekFix #137: explicitly convert argument from int to char...
2007-10-07 Ondřej HošekFix #239: take current game speed into consideration...
2007-10-01 Tim GoyaFinish up CMake support, created a couple scripts to...
2007-08-25 Tim GoyaRemove draw_text from renderer.hpp and lightmap.hpp...
2007-08-24 Ingo Ruhnke- added quick&dirty peeking back (not exactly perfect...
2007-08-24 Tim GoyaSDL: don't take note of a color in the optimizer if...
2007-08-24 Tim GoyaSDL: use E(X^2) - E(X)^2 for variance to reduce an...
2007-08-22 Tim GoyaImproved SDL_Surface optimizer to handle images that...
2007-08-22 Ingo Ruhnke- implemented option to switch between up-as-jump and...
2007-08-21 Ingo Ruhnke- general cleanup
2007-08-21 Stephen Groundwateradded a missing include line.
2007-08-21 Ingo Ruhnke- configurable joystick hat support
2007-08-21 Tim GoyaSDL: Remove the alpha channel and approximate with...
2007-08-21 Tim GoyaSDL: use SDL_DisplayFormat instead of SDL_DisplayFormat...
2007-08-20 Tim Goya'auto' option that always picks what it thinks is the...
2007-08-19 Ingo Ruhnke- implemented load/save of joystick config
2007-08-19 Ingo Ruhnke- added more flexible joystick options (axis can now...
2007-08-18 Tim GoyaSDL: Implement lightmaps smaller than the screen size...
2007-08-18 Tim GoyaPrecalculated renderer specific surface data, better...
2007-08-17 Tim GoyaSDL: remove pointless refcount acrobatics on video...
2007-08-17 Tim GoyaSDL: slight performance boost to lightmaps
2007-08-17 Tim GoyaSDL: use hash table for color cache
2007-08-15 Tim GoyaFix problems with ordering and dependencies when initia...
2007-08-15 Tim GoyaRefactored video/ subsystem to make adding other method...
2007-07-12 Ondřej HošekIspy should now "really" be written out.
2007-07-12 Ondřej Hošek* Added English as a static entry into the language...
2007-07-02 Christoph SommerIspy
2007-06-24 Christoph SommerAdded menu option to select language
2007-06-24 Christoph SommerDemoted buggy tilemap data warning to DEBUG level,...
2007-06-18 Christoph SommerTwo new toys to play with
2007-06-17 Christoph SommerFixed Rocks being flagged as on the ground while they...
2007-06-16 Wolfgang BeckerKeep fire on backflip. Image still missing
2007-06-16 Christoph SommerEnlarged Dart hitbox to work around Darts shooting...
2007-06-13 Christoph SommerMoved Explosion object to foreground, changed Mr. Rocke...
2007-06-13 Christoph SommerAdded new "Explosion" object
2007-06-13 Christoph SommerFixed typo in Block.cpp that kept bonus blocks from...
2007-06-12 Arvid NorlanderSome fixes for 64-bit after tuxdev told me how to fix. ;)
2007-06-07 Christoph SommerCleaned up Ghost Particle speed calculation. Closes...
2007-05-27 Christoph SommerPlatforms without a name that start with "running"...
2007-05-27 Matthias Braunfix broken color state management
2007-05-27 Matthias Braunmore willo changes
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